Game details
S[lab] - Mission MIAM
Description
À mi-chemin entre le jeu de rôle et l’escape-game, les participants doivent résoudre des enquêtes sur l’alimentation durable. Toutes les enquêtes traitent de différents aspects de l’alimentation durable : les régimes alimentaires, l’agriculture, les marchés, la santé humaine, les usages des terres, les acteurs de la chaîne agroalimentaire, la biodiversité et le gaspillage.
Practical information
Designer
GAMAE Admin
Structure
Association S[cube]
Context
Context objective
médiation des savoirs dans des événements
Use context
General public awareness
Number of players
1 — 10
Duration
0 to 20 min
Playable independently
Yes
Target facilitators
Teachers
Target players
Local officials and state representatives
Children / Pupils
Students
Professionals and associations
Academic level
Nursery school
Primary
Middle school
High school
Bac+2 (Associate)
Bac+5 (Master's)
Context objective
En classe
Use context
Teaching and training
Minimum players
1 — 40
Duration
20 min to 1h
Playable independently
Yes
Target players
Children / Pupils
Students
Academic level
Nursery school
Primary
Middle school
High school
Additional information
Agriculture
Inputs
Meadows
Farmer's health
Ecosystem service
Cropping system
Transitions
Farming work
Food and human health
Dietary balance and human health
Environment
Biodiversity and ecosystems
Climate change
Soil management
Impact on human health
Pollution
Ecosystem preservation
Analog medium
Cards
Material
Pieces or tiles
Accessibility
Physique — Payant
Action level
Individual
Community
System approach
Plot
Farm
Project area
Sector
Department
Region
Category
Assembly game (including arrangement, puzzle, brainteaser)
Communication and coordination game (including negotiation)
Reflection and deduction game
Game for children
Symbolic game (including role-playing, simulation)
Objective
Provide knowledge and/or skills
Foster group building
Encourage reflection on the topic
Interaction
Cooperative game
Team game
Solo game
Gameplay type
Game-based
Family
Message game
Simulation game
Knowledge
Knowledge
Interpersonal skills
Know-how
Objective
Reach
Means
Choose
Transform
Condition
Manage
Affective skills
Cooperation
Intuition
Cognitive skills - Knowledge application
Arrangement (fitting together)
Matching (associating elements that belong together)
General knowledge
Strategy (long term, long-term vision)
Cognitive skills - Judgement
Combination (associating elements without necessarily a link)
Deduction
Evaluation
Sorting (choosing elements by criterion from a set)
Functional skills
Imagination
Logic
Memory
Reflection
Language skills
Communication
Vocabulary