Game details

Sauvez la planète

Sauvez la planète

1 10 - 32 | 20 min to 1h
Print & Play | Free
Large space (a room or outdoors)
Playable version without monitoring

Description

"Dans une situation de changement climatique, les étudiants ont 45 minutes pour résoudre des énigmes sur les bonnes pratiques à adopter face aux changements climatiques sur 8 thématiques avant que la température extérieur ne soit trop élevée. Chaque thématique est présenté dans une salle, d'où il ressorte avec un code. Dans la dernière salle, il y a un tableur où les étudiants rentrent leurs réponses. Le nombre de bonnes réponses détermine la température de la Terre à la fin de la partie et une collation est proposée à ces élèves en fonction de ce qui pourrait pousser à cette température. Si ils ont beaucoup limité l'impact du réchauffement ils auront une collation complète, s'ils l'ont moyennement limité, ils auront juste du jus et un carreau de chocolat et s'ils l'ont peu limité, ils n'auront que des biscuits sans chocowlat."

Practical information

Designer

EMERAUD Lise

Context

Context objective

Education

Use context

Teaching and training

Number of players

10 — 32

Duration

20 min to 1h

Playable independently

No

Target facilitators

Teachers

Target players

Students

Academic level

High school


Additional information

Agriculture

Annual crop rotation

Inputs

Meadows

Cropping system

Transitions

Livestock farming

Environment

Air management

Size

Large space (a room or outdoors)

Analog medium

Textual
in the form of a book, comic or sheet

Accessibility

Print & Play — Gratuit

Action level

Individual
Plot
Farm

Category

Assembly game (including arrangement, puzzle, brainteaser)
Number and letter game (including assembling numbers and words)
Track and race game
Reflection and deduction game

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Team game
game with at least four players (two in each team).

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

Matching (associating elements that belong together)
Calculation
Seriation (ordering)

Cognitive skills - Judgement

Combination (associating elements without necessarily a link)
Deduction
Sorting (choosing elements by criterion from a set)

Functional skills

Logic
Memory
Speed
Reflection

Language skills

Communication
Export data