Game details
Simul'Eau
Description
Cette maquette interactive de bassin permet de visualiser l’évolution du paysage et de la qualité de l’eau sur un territoire en fonction des choix d’aménagement qui y sont appliqués et des usages de l’espace sur trois zones distinctes : plaine, tête de bassin versant et littoral.
Practical information
Designer
DAGUENET Valentin
GUICHARD Nicolas
Structure
CPIE du bassin Loire-Bretagne
Contact
Context
Context objective
Collectivités
Use context
Stakeholder support / help with action
Number of players
3 — 10
Duration
20 min to 1h
Playable independently
No
Target players
Farmers / Breeders
Local officials and state representatives
Professionals and associations
Academic level
High school
Bac+2 (Associate)
Bac+5 (Master's)
Context objective
Ecole
Use context
Teaching and training
Minimum players
1 — 10
Duration
20 min to 1h
Playable independently
No
Target facilitators
Teachers
Target players
Children / Pupils
General public
Academic level
Primary
Middle school
High school
Additional information
Environment
Water management
Size
Small space (1 table)
Digital medium
Software / App
Action level
Project area
Category
Symbolic game (including role-playing, simulation)
Objective
Provide knowledge and/or skills
Foster stakeholder conciliation
Encourage reflection on the topic
Interaction
Cooperative game
Gameplay type
Game-based
Family
Message game
Simulation game
Knowledge
Knowledge
Means
Transform
Affective skills
Cooperation
Cognitive skills - Knowledge application
General knowledge
Strategy (long term, long-term vision)
Functional skills
Reflection
Representation