Game details

Clé du sol (Key to soil)

Clé du sol (Key to soil)

1 8 - 24 | 1h to 2h
Physical | Paid
Print & Play | Free
Large space (a room or outdoors)
Playable version without monitoring

Description

La clé du sol® est un jeu sérieux sous forme de jeu de rôle à destination des formations agronomiques et environnementales. Il reproduit les freins auxquels sont confrontés les différents acteurs (agriculteurs, fournisseurs d’intrants et d'équipement, maraîchers, R&D, metteurs en marché, etc.) d’une filière agricole en transition vers des pratiques agroécologiques en s’appuyant sur le cas de la gestion des bioagresseurs telluriques de la filière du maraîchage provençal. Par la simulation des phénomènes complexes à l’œuvre, il permet l’assimilation de connaissances systémiques sur la transition agroécologique difficiles à enseigner sur des formats classiques. Il encourage également l’exploration de solutions originales multiacteurs pour répondre aux problèmes rencontrés lors de la partie.

Context

Context objective

Former des étudiants à l'accompagnement de la transition agroécologique, en particulier: - Appréhender les freins à la transition agroécologique; - Explorer les leviers pour dépasser ces freins. Ainsi que: - Identifier les acteurs impliqués dans la transition agroécologique; - Initier à la gestion d’une exploitation; - Introduire les concepts de l’agronomie système : système de culture, système de production, système agri-alimentaire; - Former aux systèmes maraîchers et à la gestion agroécologique des bioagresseurs telluriques.

Use context

Teaching and training

Number of players

8 — 24

Duration

1h to 2h

Playable independently

No

Target facilitators

Agricultural advisors and technicians

Teachers

Professionals and associations

Target players

Farmers / Breeders

Agricultural advisors and technicians

Children / Pupils

Students

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

Accompagner un secteur alimentaire délimité, focalisé sur une filière végétale donnée dans son changement de pratique. Le jeu va permettre de prendre conscience des interdépendances, des freins récurrents et leviers pour la transition en filière végétale et dans un territoire donné. Le jeu dans sa forme actuelle doit être de nouveau testé avec des professionnels afin de valider ce champ d'action.

Use context

Stakeholder support / help with action

Number of players

8 — 24

Duration

1h to 2h

Playable independently

No

Target facilitators

Researchers

Agricultural advisors and technicians

Professionals and associations

Target players

Farmers / Breeders

Children / Pupils

Students

Academic level

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Annual crop rotation

Interactions between farms

Inputs

Production / yields

Crop protection

Cropping system

Transitions

Food and human health

Food waste

Territorial development

Stakeholder conciliation

Environment

Soil management

Interactions between species

(Agro-)ecological transition

Size

Large space (a room or outdoors)

Digital compatibility

Computer

Analog medium

Cards
Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Board

Digital medium

File(s)

Accessibility

Physique — Payant

Print & Play — Gratuit

Action level

Individual
Community
System approach
Plot
Farm
Agricultural group
Project area
Sector
Region

Category

Communication and coordination game (including negotiation)
Management game
Strategy game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Sustainability dimension

Economy
Environment
Social

Facilitation resource

Training
Facilitation booklet
Facilitation booklet
Rule book
Tutorial
Explanatory video

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Foster stakeholder conciliation
Foster group building
Encourage reflection on the topic

Interaction

Competition game
this type of game involves three or more players. Each one aims to win the game before the others.
Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Competition

Objective-based competition game

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.
Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.
Transform
modify an element, that is, a characteristic of an object or the object itself, into another.
Vocalize
produce a sound, a sound wave, and therefore sing.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation
Opportunism

Cognitive skills - Knowledge application

Arrangement (fitting together)
Matching (associating elements that belong together)
Calculation
Construction
Bargaining
Seriation (ordering)
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Combination (associating elements without necessarily a link)
Evaluation
Management
Risk-taking
Tactics (short term, actions taken at a given moment)
Sorting (choosing elements by criterion from a set)

Functional skills

Logic
Speed
Reflection

Language skills

Communication
Diplomacy
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