Game details

STÅL Invasions

STÅL Invasions

1 4 - 32 | 20 min to 1h
2 More than 3h
Medium space (several tables)
Playable version without monitoring

Description

STÅL Invasions est un jeu de stratégie sur l'agroécologie, de 2 à 8 joueurs, qui se joue en 2 manches, de 5 et 3 tours. Dans un contexte de ressources limitées, et sur une nouvelle planète où tout peut être réinventé, les joueurs doivent développer des stratégies durables pour protéger leurs cultures et survivre. Ils prennent conscience du rôle difficile d’un producteur qui doit arbitrer entre différentes solutions et calculer constamment la balance bénéfices-risques.

Context

Context objective

Atelier de jeu avec collégiens et/ou lycéens

Use context

Teaching and training

Number of players

4 — 32

Duration

20 min to 1h

Playable independently

Yes

Target facilitators

Teachers

Professionals and associations

Target players

Children / Pupils

Students

General public

Professionals and associations

Academic level

Middle school

High school

Context objective

Formation des enseignants

Use context

Teaching and training

Number of players

4 — 32

Duration

More than 3h

Playable independently

Yes

Target facilitators

Teachers

Target players

Farmers / Breeders

Agricultural advisors and technicians

Local officials and state representatives

Students

General public

Professionals and associations

Academic level

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Inputs

Production / yields

Crop protection

Ecosystem service

Cropping system

Transitions

Environment

(Agro-)ecological transition

Size

Medium space (several tables)

Analog medium

Cards
Dice
games in which the die is the central element
Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Board

Digital medium

File(s)

Action level

System approach
Plot
Project area

Category

Communication and coordination game (including negotiation)
Game of chance
Reflection and deduction game
Strategy game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Sustainability dimension

Environment

Facilitation resource

Rule book
Explanatory video
Explanatory video
Explanatory video

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Foster stakeholder conciliation
Foster group building
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Team game
game with at least four players (two in each team).

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Training game
improve the players' cognitive or physical abilities.
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Randomize
bring chance into the game, resolve a situation by relying on randomness. Example: spinning a wheel to get a result or drawing a card from a deck.
Transform
modify an element, that is, a characteristic of an object or the object itself, into another.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.
Destroy
destroy elements, make them disappear or remove them from the game interface. The goal is to destroy an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

Matching (associating elements that belong together)
Calculation
Construction
Bargaining
Programming
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Combination (associating elements without necessarily a link)
Deduction
Evaluation
Management
Risk-taking
Tactics (short term, actions taken at a given moment)
Sorting (choosing elements by criterion from a set)

Functional skills

Logic
Placement
Reflection

Language skills

Communication
Diplomacy
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