Game details

Terra sols d'avenir

Terra sols d'avenir

1 1 - 100 | 0 to 20 min
2 20 min to 1h
Print & Play | Free
Small space (1 table)
Playable version without monitoring

Description

Les sols sont l’essence de la vie terrestre mais ils sont en danger et doivent être préservés. Pour relayer ce message de façon positive, nous avons choisi de créer un jeu nommé Terra, sols d’avenir, qui associe information scientifique et démarche pédagogique. Au-delà de son objectif ludique, ce jeu pourra également susciter des actions utiles à la planète, à travers le message qu’il transmet. Et qui sait ? Certains et certaines de ces jeunes pourront aussi se découvrir une vocation et choisir un métier en lien avec cet appel, alors qu’il est crucial de faire émerger des compétences multiples pour prendre soin de la terre et des sols.

Practical information

Designer

GAMAE Admin

Structure

Association Terra sols d'avenir

Context

Context objective

Enseignement

Use context

Teaching and training

Number of players

1 — 100

Duration

0 to 20 min

Playable independently

Yes

Target facilitators

Teachers

Target players

Children / Pupils

General public

Academic level

Primary

Middle school

Context objective

Avec des élus ou des agriculteurs

Use context

Stakeholder support / help with action

Number of players

1 — 100

Duration

20 min to 1h

Playable independently

Yes

Target players

Farmers / Breeders

Local officials and state representatives

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Annual crop rotation

Ecosystem service

Cropping system

Environment

Biodiversity and ecosystems

Climate change

Water management

Soil management

Pollution

Ecosystem preservation

(Agro-)ecological transition

Size

Small space (1 table)

Analog medium

Dice
games in which the die is the central element
Board

Accessibility

Print & Play — Gratuit

Action level

Project area

Category

Assembly game (including arrangement, puzzle, brainteaser)
Management game
Game of chance
Reflection and deduction game
Strategy game

Facilitation resource

Facilitation booklet
Rule book

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Interaction

Competition game
this type of game involves three or more players. Each one aims to win the game before the others.
Solo game
the player plays alone, with no interaction with other people.

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Training game
improve the players' cognitive or physical abilities.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Competition

Objective-based competition game

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.
Randomize
bring chance into the game, resolve a situation by relying on randomness. Example: spinning a wheel to get a result or drawing a card from a deck.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Cognitive skills - Knowledge application

Arrangement (fitting together)
Matching (associating elements that belong together)
Calculation
Seriation (ordering)
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Combination (associating elements without necessarily a link)
Management
Risk-taking
Tactics (short term, actions taken at a given moment)

Functional skills

Logic
Placement
Reflection
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