Game details

Une brève histoire de la PAC

Une brève histoire de la PAC

1 1 - 4 | 20 min to 1h
Small space (1 table)
Playable version without monitoring

Description

Il s'agit d'un jeu de l'Oie. L'objectif est d'atteindre (exactement) la dernière case (2020). Des cases "spéciales" jalonnent le parcours, correspondant aux dates marquantes de la PAC, avec des instructions spécifiques.

Practical information

Designer

LAROCHE-DUPRAZ Catherine

PIET Laurent

Context

Context objective

La finalité du jeu est d'apporter des connaissances sur l'histoire de la PAC. Elle reste la même quel que soit le contexte/public (enseignement, grand public...)

Use context

General public awareness

Number of players

1 — 4

Duration

20 min to 1h

Playable independently

Yes

Target facilitators

Teachers

Target players

Farmers / Breeders

Children / Pupils

Students

General public

Professionals and associations

Academic level

Middle school


Additional information

Agriculture

Administrative management

Size

Small space (1 table)

Analog medium

Dice
games in which the die is the central element
Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Board

Category

Game of chance
Track and race game

Facilitation resource

Rule book

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Interaction

Competition game
this type of game involves three or more players. Each one aims to win the game before the others.

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Competition

Racing competition game

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.
Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Means

Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Randomize
bring chance into the game, resolve a situation by relying on randomness. Example: spinning a wheel to get a result or drawing a card from a deck.

Cognitive skills - Knowledge application

General knowledge
Export data