Game details
agri-city.quizz
Description
Practical information
Designer
NIONCEL Claire
Contact
Website
Context
Context objective
En entreprise
Use context
Teaching and training
Number of players
5 — 10
Duration
1h to 2h
Playable independently
No
Target players
Agricultural advisors and technicians
Local officials and state representatives
Students
Professionals and associations
Academic level
Bac+2 (Associate)
Bac+5 (Master's)
Additional information
Agriculture
Farming work
Territorial development
Land use planning
Stakeholder conciliation
Landscape management
Size
Small space (1 table)
Analog medium
Cards
Textual
in the form of a book, comic or sheet
Accessibility
Print & Play — Payant
Action level
System approach
Project area
Municipality
Department
Region
Category
Assembly game (including arrangement, puzzle, brainteaser)
Question-and-answer game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation
Facilitation resource
Facilitation booklet
Objective
Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic
Interaction
Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Gameplay type
Play-based
Family
Message game
convey a message (educational, persuasive or about a communication strategy).
Knowledge
Knowledge
a body of reproducible knowledge or abilities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task
Means
Choose
select, choose one option among several.
Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.
Result
Create
generate elements, make them appear on the game interface. The goal is to create an element.
Condition
Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.
Cognitive skills - Knowledge application
Matching (associating elements that belong together)
General knowledge