Game details

agri-city.quizz

agri-city.quizz

1 5 - 10 | 1h to 2h
Print & Play | Paid
Small space (1 table)
Playable version without monitoring

Description

Practical information

Designer

NIONCEL Claire

Context

Context objective

En entreprise

Use context

Teaching and training

Number of players

5 — 10

Duration

1h to 2h

Playable independently

No

Target players

Agricultural advisors and technicians

Local officials and state representatives

Students

Professionals and associations

Academic level

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Farming work

Territorial development

Land use planning

Stakeholder conciliation

Landscape management

Size

Small space (1 table)

Analog medium

Cards
Textual
in the form of a book, comic or sheet

Accessibility

Print & Play — Payant

Action level

System approach
Project area
Municipality
Department
Region

Category

Assembly game (including arrangement, puzzle, brainteaser)
Question-and-answer game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Facilitation resource

Facilitation booklet

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Play-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Means

Choose
select, choose one option among several.
Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Cognitive skills - Knowledge application

Matching (associating elements that belong together)
General knowledge
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