Game details

Que mange la truite?

Que mange la truite?

1 1 - 4 | 20 min to 1h
2 1 - 30
Physical
Small space (1 table)
Playable version without monitoring

Description

"Dans un sac en forme de truite, le joueur plonge sa main pour recueillir divers éléments de son bol alimentaire sous forme d'images découpées en plusieurs morceaux. Le joueur doit reformer les puzzles des divers invertébrés ingérés par la truite, puis les identifier grâce à une clé de détermination."

Practical information

Designer

AREVALO Elorri

Structure

INRAE

Context

Context objective

éducation à la science et à l'environnement

Use context

General public awareness

Number of players

1 — 4

Duration

20 min to 1h

Playable independently

No

Target facilitators

Researchers

Target players

Students

General public

Academic level

Primary

Context objective

enseignement

Use context

Teaching and training

Number of players

1 — 30

Duration

20 min to 1h

Playable independently

No

Target players

Children / Pupils

Students

Academic level

Primary

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Environment

Biodiversity and ecosystems

Size

Small space (1 table)

Analog medium

Pieces or tiles
inseparable elements in the form of pieces, like jigsaw puzzles, or tiles, like dominoes

Accessibility

Physique

Action level

Individual
Community

Category

Assembly game (including arrangement, puzzle, brainteaser)
Game for children

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Interaction

Team game
game with at least four players (two in each team).
Solo game
the player plays alone, with no interaction with other people.

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Cognitive skills - Knowledge application

Matching (associating elements that belong together)
General knowledge

Cognitive skills - Judgement

Deduction

Functional skills

Logic
Memory

Language skills

Vocabulary
Export data