Game details

Arbre Cité

Arbre Cité

1 2 - 30 | 20 min to 1h
Print & Play | Free
Small space (1 table)
Playable version with monitoring

Description

Arbre Cité est un jeu de type "Draw and Write" proposer aux joueurs d'aménager des éléments de nature dans leur ville. Pour gagner, ils doivent au mieux répondre à un ensemble d'objectifs en lien avec l'aménagement et la nature (biodiversité, équité sociale...), tout en proposant des solutions efficaces face à des aléas (incendie, tempête...) qui vont intervenir pendant le jeu.

Practical information

Designer

TAILLANDIER Franck

Structure

INRAE

Context

Context objective

Arbre Cité vise à sensibiliser les habitants d'un territoire aux enjeux de la nature en ville, et notamment dans leur quartier.

Use context

General public awareness

Number of players

2 — 30

Duration

20 min to 1h

Playable independently

Yes

Target players

Students

General public

Academic level

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Territorial development

Land use planning

Public policies

Environment

Biodiversity and ecosystems

Climate change

Ecosystem preservation

Size

Small space (1 table)

Analog medium

Cards

Digital medium

File(s)

Accessibility

Print & Play — Gratuit

Action level

Project area
Municipality

Category

Assembly game (including arrangement, puzzle, brainteaser)
Strategy game

Sustainability dimension

Environment
Social

Facilitation resource

Rule book

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Interaction

Competition game
this type of game involves three or more players. Each one aims to win the game before the others.
Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Team game
game with at least four players (two in each team).

Gameplay type

Game-based

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Competition

Objective-based competition game

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.
Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Means

Choose
select, choose one option among several.
Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.
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