Game details

Créativini

Créativini

1 1 - 6 | 1h to 2h
Medium space (several tables)
Playable version without monitoring

Description

L’objectif de ce jeu de cartes est de créer un parcours technique adapté pour la production d’un produit vitivinicole ou d’un style de vin donné. A partir d'un contexte de départ aléatoire (72 combinaisons style de vin/climat/système de production), les joueurs doivent se concerter pour créer le vin demandé : vin tranquille, pétillant ou eau-de-vie. Matériel végétal, pratiques viticoles, techniques de vinification et œnologie : les apports doivent être soigneusement réfléchis pour atteindre cet objectif. Les joueurs posent au fût et à mesure sur la table de jeu les cartes qui vont peu à peu dessiner l'itinéraire technique en 14 étapes, Ce jeu contient du contenu de réalité augmentée fournissant des informations ou des explications en anglais sur les cartes qui nécessitent de télécharger et installer l’application ARGOPlay sur votre téléphone portable.

Context

Context objective

Le jeu Creativini permet aux joueurs de découvrir et de comprendre la finalité de certaines opérations pratiquées à la vigne et à la cave pendant la production du raisin et du vin. Améliorer ses connaissances techniques sur le vin avec des ressorts ludiques. C'est un jeu de vulgarisation technique.

Use context

Teaching and training

Number of players

1 — 6

Duration

1h to 2h

Playable independently

No

Target facilitators

Researchers

Teachers

Professionals and associations

Target players

Researchers

Teachers

Students

Professionals and associations

Academic level

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Inputs

Production / yields

Cropping system

Farming work

Food and human health

Taste discovery

Environment

Climate change

Soil management

Size

Medium space (several tables)

Analog medium

Cards

Digital medium

Software / App

Action level

Plot
Farm

Category

Communication and coordination game (including negotiation)
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Sustainability dimension

Environment

Facilitation resource

Facilitation booklet
Rule book

Objective

Provide knowledge and/or skills

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Solo game
the player plays alone, with no interaction with other people.

Gameplay type

Game-based

Family

Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

Matching (associating elements that belong together)
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Combination (associating elements without necessarily a link)
Sorting (choosing elements by criterion from a set)

Functional skills

Imagination
Reflection

Language skills

Communication
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