Game details

ResilGame

ResilGame

1 1 - 4 | More than 3h
Physical
Medium space (several tables)
In development with prototype

Description

ResilGame, bien plus qu’un jeu ! C’est une simulation participative où les joueurs gèrent une exploitation agricole en grandes cultures ou en polyculture-élevage (BL, BV, OL, OV), confrontée à des aléas climatiques et économiques. L’objectif : prendre du recul, tester des stratégies, identifier des leviers d’action individuels ou collectifs. En incarnant un "personae" avec ses propres aspirations (revenu, temps de travail, impact environnemental), chaque joueur fait des choix techniques, stratégiques et humains sur plusieurs campagnes agricoles. Les impacts sont évalués à travers 4 indicateurs clés : - Revenu - Émissions de GES - IFT (Indicateurs de Fréquence de Traitements) - Temps de travail

Practical information

Designer

LE MOIGNE Marine

Structure

Chambre régionale d'agriculture Occitanie

Context

Context objective

Le jeu permet de tester des stratégies au niveau d'une exploitation agricole dans un contexte de crises climatiques et économiques.

Use context

Stakeholder support / help with action

Number of players

1 — 4

Duration

More than 3h

Playable independently

No

Target facilitators

Agricultural advisors and technicians

Teachers

Target players

Farmers / Breeders

Researchers

Agricultural advisors and technicians

Local officials and state representatives

Teachers

Students

Academic level

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Annual crop rotation

Administrative management

Inputs

Production / yields

Cropping system

Transitions

Farming work

Livestock farming

Environment

Climate change

Size

Medium space (several tables)

Analog medium

Cards
Pieces or tiles
inseparable elements in the form of pieces, like jigsaw puzzles, or tiles, like dominoes
Board

Accessibility

Physique

Action level

System approach
Plot
Farm

Category

Management game
Reflection and deduction game
Strategy game

Sustainability dimension

Economy
Environment
Social

Facilitation resource

Training

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Gameplay type

Game-based

Family

Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Transform
modify an element, that is, a characteristic of an object or the object itself, into another.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.
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