Game details

Citymagine

Citymagine

1 6 - 24 | 1h to 2h
Physical | Free
Physical | Paid
Playable version without monitoring

Description

Citymagine est un jeu de plateau qui vous invite à endosser le rôle de citoyen·ne mobilisé·e pour une meilleure qualité de vi(ll)e dans une logique de transition énergétique, économique, sociale et politique. Vous êtes invité·es à unir vos forces et vos esprits pour rêver à quoi pourrait ressembler une autre ville. Vous serez amené·es à découvrir et à imaginer des idées vous permettant de sortir de votre dépendance aux énergies fossiles et se posant comme des alternatives au système capitaliste. Vous aurez également la possibilité de créer du lien entre vos différents quartiers et ainsi tisser un réseau solidaire au niveau local (de la ville) qui vous permettra de mieux résister aux crises qui surviendront.

Practical information

Designer

EMPREINTES Asbl

Structure

Empreintes asbl

Context

Context objective

- découvrir des alternatives résilientes et locales - proposer, inventer des solutions créatives et collectives ancrées dans le quotidien mesurer l'importance de créer du lien et un réseau solidaire au niveau local accroitre l'autonomie des participant·es et leur satiété au temps, aux autres, aux objets pour inventer ensemble d'autres possibles et nourrir l'imaginaire par l'information sur des alternatives au modèle de société dominant qui existent et qui sont accessibles

Use context

Teaching and training

Number of players

6 — 24

Duration

1h to 2h

Playable independently

Yes

Target facilitators

Teachers

Students

Professionals and associations

Target players

Children / Pupils

Students

General public

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Territorial development

Public policies

Environment

Biodiversity and ecosystems

Climate change

(Agro-)ecological transition

Analog medium

Cards
Pieces or tiles
inseparable elements in the form of pieces, like jigsaw puzzles, or tiles, like dominoes
Board

Accessibility

Physique — Gratuit

Physique — Payant

Action level

System approach
Municipality

Category

Strategy game

Sustainability dimension

Environment
Social

Facilitation resource

Training
Rule book
Explanatory video

Objective

Foster the design and/or implementation of practices
Foster stakeholder conciliation
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Family

Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.
Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.
Shoot
shoot in every sense of the word, whether shooting at a target, jumping (propelling your character upwards) or striking.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

Strategy (long term, long-term vision)

Cognitive skills - Judgement

Management
Sorting (choosing elements by criterion from a set)

Functional skills

Dexterity
Imagination
Logic
Reflection

Language skills

Communication
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