Game details
Chevrassic Park
Description
La vie d’un chevreuil peut sembler paisible et pourtant il rencontre de nombreux pièges. Sauras-tu les éviter ? Tu disposes de 24h pour cumuler le plus de points d’énergie possible en te déplaçant dans un paysage varié. Il va falloir faire un choix ! A travers différents événements ou actions (chasse, reproduction, combat), les joueurs pourront découvrir comment cet ongulé interagit avec l’Homme, la faune et la flore qui l’entourent et les impacts qu’ils ont les uns sur les autres. Le but du jeu : le gagnant est celui qui a cumulé un maximum d’énergie pour vivre tranquillement.
Practical information
Designer
BAYROU Marianne
BONNOT Nadège
CARBILLET Jeffrey
DUCROS Delphine
GERVAIS Laura
GONZALES Georges
Context
Context objective
éducation à l'environnement, vulgarisation
Use context
Teaching and training
Number of players
1 — 7
Duration
20 min to 1h
Playable independently
No
Target facilitators
Teachers
Target players
Local officials and state representatives
Children / Pupils
Students
General public
Academic level
Nursery school
Primary
Additional information
Environment
Biodiversity and ecosystems
Interactions between species
Ecosystem preservation
Size
Small space (1 table)
Analog medium
Material
Board
Accessibility
Physique — Gratuit
Action level
Individual
Category
Communication and coordination game (including negotiation)
Game of chance
Symbolic game (including role-playing, simulation)
Facilitation resource
Training
Facilitation booklet
Facilitation booklet
Objective
Provide knowledge and/or skills
Encourage reflection on the topic
Interaction
Competition game
Solo game
Gameplay type
Game-based
Family
Message game
Simulation game
Knowledge
Knowledge
Competition
Objective-based competition game
Means
Choose
Move
Randomize
Condition
Manage
Cognitive skills - Knowledge application
Matching (associating elements that belong together)
General knowledge
Cognitive skills - Judgement
Evaluation
Tactics (short term, actions taken at a given moment)