Game details

Chevrassic Park

Chevrassic Park

1 1 - 7 | 20 min to 1h
Physical | Free
Small space (1 table)
Playable version without monitoring

Description

La vie d’un chevreuil peut sembler paisible et pourtant il rencontre de nombreux pièges. Sauras-tu les éviter ? Tu disposes de 24h pour cumuler le plus de points d’énergie possible en te déplaçant dans un paysage varié. Il va falloir faire un choix ! A travers différents événements ou actions (chasse, reproduction, combat), les joueurs pourront découvrir comment cet ongulé interagit avec l’Homme, la faune et la flore qui l’entourent et les impacts qu’ils ont les uns sur les autres. Le but du jeu : le gagnant est celui qui a cumulé un maximum d’énergie pour vivre tranquillement.

Practical information

Designer

BAYROU Marianne

BONNOT Nadège

CARBILLET Jeffrey

DUCROS Delphine

GERVAIS Laura

GONZALES Georges

Context

Context objective

éducation à l'environnement, vulgarisation

Use context

Teaching and training

Number of players

1 — 7

Duration

20 min to 1h

Playable independently

No

Target facilitators

Teachers

Target players

Local officials and state representatives

Children / Pupils

Students

General public

Academic level

Nursery school

Primary


Additional information

Environment

Biodiversity and ecosystems

Interactions between species

Ecosystem preservation

Size

Small space (1 table)

Analog medium

Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Board

Accessibility

Physique — Gratuit

Action level

Individual

Category

Communication and coordination game (including negotiation)
Game of chance
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Facilitation resource

Training
Facilitation booklet
Facilitation booklet

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Interaction

Competition game
this type of game involves three or more players. Each one aims to win the game before the others.
Solo game
the player plays alone, with no interaction with other people.

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Competition

Objective-based competition game

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Randomize
bring chance into the game, resolve a situation by relying on randomness. Example: spinning a wheel to get a result or drawing a card from a deck.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Cognitive skills - Knowledge application

Matching (associating elements that belong together)
General knowledge

Cognitive skills - Judgement

Evaluation
Tactics (short term, actions taken at a given moment)
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