Game details

En Campagne !

En Campagne !

1 6 - 12 | 1h to 2h
2 6 - 6 | 20 min to 1h
Physical | Free
Medium space (several tables)
Playable version without monitoring

Description

Le jeu ne possède pas de description

Practical information

Designer

BLASQUIET Hélène

GUILLOT Marion

MIRLOUP Aurore

Context

Context objective

Fête de la science (Lycéens)

Use context

General public awareness

Number of players

6 — 12

Duration

1h to 2h

Playable independently

Yes

Target facilitators

Teachers

Target players

Children / Pupils

Academic level

High school

Context objective

collectivité public

Use context

Stakeholder support / help with action

Number of players

6 — 6

Duration

20 min to 1h

Playable independently

Yes

Target players

Local officials and state representatives

General public

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Territorial development

Land use planning

Stakeholder conciliation

Conflict between users

Size

Medium space (several tables)

Analog medium

Pieces or tiles
inseparable elements in the form of pieces, like jigsaw puzzles, or tiles, like dominoes
Board
Textual
in the form of a book, comic or sheet

Accessibility

Physique — Gratuit

Action level

Municipality

Category

Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Objective

Foster the design and/or implementation of practices
Foster stakeholder conciliation
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Play-based

Family

Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Interpersonal skills
behavioural skills, referring to personal qualities

Means

Choose
select, choose one option among several.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Affective skills

Cooperation
Intuition
Opportunism

Cognitive skills - Knowledge application

General knowledge

Functional skills

Imagination
Representation

Language skills

Communication
Diplomacy
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