Game details

Farmbot, le robot potager

Farmbot, le robot potager

1 3 - 6 | 20 min to 1h
Physical | Free
Print & Play | Free
Small space (1 table)
Playable version without monitoring

Description

Le robot potager Farmbot est destiné à réintroduire la culture potagère dans nos modes de vie. Il s’agit d’un robot Open-Source conçu pour rendre un potager autonome. Les fonctionnalités techniques et le logiciel du robot permettent à l’utilisateur de programmer et de gérer son potager en optimisant l’espace et en réduisant l’apport en eau et en intrants. Farmbot apporte une autre dimension à l’agriculture urbaine en permettant de concevoir des potagers ou des fermes connectés et autonome.

Practical information

Designer

COLLET Céline

DELEPEE Carla

Structure

Chambre régionale d'agriculture d'Auvergne-Rhône-Alpes

Context

Context objective

Accompagner la transition agricole et numérique - pour aculturer des jeunes dans ces domaines au numérique et à l'agriculture

Use context

General public awareness

Number of players

3 — 6

Duration

20 min to 1h

Playable independently

Yes

Target facilitators

Teachers

Target players

Children / Pupils

Academic level

Middle school


Additional information

Agriculture

Transitions

Size

Small space (1 table)

Accessibility

Physique — Gratuit

Print & Play — Gratuit

Action level

Individual

Category

Assembly game (including arrangement, puzzle, brainteaser)
Number and letter game (including assembling numbers and words)
Reflection and deduction game

Facilitation resource

Facilitation booklet

Objective

Provide knowledge and/or skills
Foster group building
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Game-based

Family

Training game
improve the players' cognitive or physical abilities.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

Arrangement (fitting together)
Matching (associating elements that belong together)
Calculation
Construction
Programming

Cognitive skills - Judgement

Deduction
Sorting (choosing elements by criterion from a set)

Functional skills

Dexterity
Logic
Placement
Speed
Reflection
Representation

Language skills

Vocabulary
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