Game details

ForEscape

ForEscape

1 2 - 5 | 20 min to 1h
Large space (a room or outdoors)
In development with prototype

Description

vivez une aventure captivante où petits et grands deviennent les héros d’une mission secrète pour sauver la nature. Alors que la forêt vosgienne est en péril, une mystérieuse créature légendaire, le Gardien des Bois, a disparu. Sans lui, l’équilibre fragile de la faune et de la flore est menacé. Votre équipe est appelée par Solaris Orion, un naturaliste du futur, qui vous confie une mission : retrouver le Gardien avant qu’il ne soit trop tard et que notre avenir soit sans futur. Une expérience ludique et éducative, parfaite pour les familles et les aventuriers en quête de magie.

Practical information

Designer

BRÈTEAU-AMORES Sandrine

DEL BEN Pauline

GALLEY Cyril

GASPAROTTO David

Contact

Context

Context objective

Education à l'environnement

Use context

Teaching and training

Number of players

2 — 5

Duration

20 min to 1h

Playable independently

Yes

Target facilitators

Teachers

Target players

Children / Pupils

Students

General public

Academic level

Middle school

High school


Additional information

Environment

Biodiversity and ecosystems

Climate change

Ecosystem preservation

Size

Large space (a room or outdoors)

Analog medium

Pieces or tiles
inseparable elements in the form of pieces, like jigsaw puzzles, or tiles, like dominoes

Action level

Community
Project area

Category

Assembly game (including arrangement, puzzle, brainteaser)
Communication and coordination game (including negotiation)
Reflection and deduction game

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation
Intuition

Cognitive skills - Knowledge application

Arrangement (fitting together)
Matching (associating elements that belong together)

Cognitive skills - Judgement

Deduction
Sorting (choosing elements by criterion from a set)

Functional skills

Logic
Speed
Reflection
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