Game details

Le genêt belliqueux

Le genêt belliqueux

1 4 - 120 | 1h to 2h
2 4 - 24
Small space (1 table)
Playable version without monitoring

Description

Mettez vous dans la peau d'une brebis, d'un genet, d'une ronce ou d'un pin et vivez le dur combat de la jeune pousse et de la dent de l'herbivore pour la fabrique d'un paysage. Le «genêt belliqueux » est un jeu de plateau qui se joue de 4 à 5 voire 6 joueurs, et qui mime de façon ludique les interactions entre pâturage et colonisation forestière pour le contrôle de l'ouverture du paysage. Chaque joueur (l'éleveur, la ronce, le pin et le genêt) a sa propre stratégie d'occupation de l'espace. Le temps et le hasard sont gérés par un lancer de dé. Un certain nombre d'événements (économiques, climatiques, écologiques, politiques) découlant du lancer de dé perturbent les joueurs. Chaque joueur peut selon le résultat du dé se favoriser ou contrecarrer les autres, ce qui rend le jeu très dynamique. Le jeu traduit aussi l'effet des interactions entre politiques publiques, processus écologiques et pratiques agricoles sur le paysage et illustre concrètement les principes de l'agro-écologie.

Practical information

Designer

DEPIGNY Sylvain

MICHELIN Yves

Context

Context objective

introduction à un enseignement

Use context

Teaching and training

Number of players

4 — 120

Duration

1h to 2h

Playable independently

Yes

Target facilitators

Teachers

Target players

Students

Academic level

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

sensibilisation grand public

Use context

General public awareness

Number of players

4 — 24

Duration

1h to 2h

Playable independently

Yes

Target players

Farmers / Breeders

Local officials and state representatives

General public

Professionals and associations

Academic level

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Meadows

Transitions

Livestock farming

Environment

Biodiversity and ecosystems

Interactions between species

Size

Small space (1 table)

Analog medium

Dice
games in which the die is the central element
Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Board

Action level

Individual
Plot

Category

Management game
Strategy game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Facilitation resource

Rule book

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic

Interaction

Confrontation game
this type of game involves two players, each playing for themselves. Each one interacts directly with the other and can interfere directly with the opponent's strategy (example: capturing the opponent's pieces).
Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Team game
game with at least four players (two in each team).

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Cognitive skills - Knowledge application

Strategy (long term, long-term vision)

Cognitive skills - Judgement

Evaluation
Management
Tactics (short term, actions taken at a given moment)
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