Game details

Good Coop Bad Coop

Good Coop Bad Coop

1 1 - 1 | 0 to 20 min
2 1 - 20
Playable version without monitoring

Description

Il s'agit d'un Serious Game permettant de comprendre les enjeux de l’agroalimentaire, et comment la RSE peut concrètement se mettre en œuvre au sein des organisations

Practical information

Designer

FILIPPI Maryline

PERDREAU Benjamin

VIGNEAU Chloé

Context

Context objective

Le Serious Game intervient à deux reprises dans le MOOC pour illustrer et manipuler les notions évoqués durant les cours précédents

Use context

Teaching and training

Number of players

1 — 1

Duration

0 to 20 min

Playable independently

Yes

Target facilitators

Teachers

Target players

Farmers / Breeders

Agricultural advisors and technicians

Local officials and state representatives

Children / Pupils

Students

General public

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Context objective

En cours

Use context

Teaching and training

Number of players

1 — 20

Duration

0 to 20 min

Playable independently

Yes

Target players

Students

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Animal welfare

Inputs

Cropping system

Transitions

Livestock farming

Territorial development

Land use planning

Stakeholder conciliation

Environment

Biodiversity and ecosystems

Climate change

Air management

Water management

Waste management

Soil management

(Agro-)ecological transition

Digital medium

Online

Action level

Organ
Individual
Community
System approach
Farm
Project area
Sector
Municipality

Category

Management game
Reflection and deduction game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Interaction

Solo game
the player plays alone, with no interaction with other people.

Gameplay type

Play-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Means

Choose
select, choose one option among several.

Objective

Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Cognitive skills - Knowledge application

General knowledge
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Evaluation
Management
Betting
Risk-taking

Functional skills

Logic
Reflection
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