Game details

Jeu Sant'Innov

Jeu Sant'Innov

1 2 - 6 | 20 min to 1h
Print & Play | Free
Small space (1 table)
Playable version without monitoring

Description

Chaque joueur incarne un éleveur engraisseur de bovins viande. Il doit créer des lots de bovins de manière à minimiser les risques de maladies respiratoires en se basant au mieux un certain nombre de recommandations. Le jeu se déroule au tour par tour, les joueurs ont différentes actions à effectuer: créer des lots, tester pour les maladies, tirer une carte événement, piocher de nouveaux broutards. L'enjeu individuel est d'élever le plus grand nombre d'animaux en bonne santé, et un enjeu collectif autour des antibiotiques amène une réflexion sur la réduction de leur usage.

Practical information

Designer

BEAUGRAND Florence

CARCEL Aurore

Context

Context objective

Formation continue et professionnelle

Use context

Teaching and training

Number of players

2 — 6

Duration

20 min to 1h

Playable independently

Yes

Target facilitators

Teachers

Target players

Agricultural advisors and technicians

Students

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

Grand public

Use context

General public awareness

Number of players

2 — 6

Duration

20 min to 1h

Playable independently

Yes

Target players

Children / Pupils

Students

General public

Professionals and associations

Academic level

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Animal welfare

Animal health

Livestock farming

Size

Small space (1 table)

Analog medium

Cards
Dice
games in which the die is the central element
Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Board

Accessibility

Print & Play — Gratuit

Action level

Farm
Sector

Category

Assembly game (including arrangement, puzzle, brainteaser)
Management game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Facilitation resource

Rule book

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Interaction

Competition game
this type of game involves three or more players. Each one aims to win the game before the others.
Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Play-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Competition

Racing competition game

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.
Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Means

Choose
select, choose one option among several.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

Matching (associating elements that belong together)
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Management

Functional skills

Logic
Reflection
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