Game details

La Grange

La Grange

1 3 - 7 | 2h to 3h
2 2 - 15 | 1h to 2h
Physical
Print & Play | Free
Small space (1 table)
Playable version without monitoring

Description

Le jeu La Grange est un outil ludique dont l'objectif est la co-construction par les joueurs d'une grange, c'est à dire une représentation synthétique d'un territoire agricole. Ensuite, les joueurs doivent penser l'évolution de celle-ci dans le temps, au travers d'un jeu de rôle, en prenant en compte les contraintes identifiées et des aspirations et souhaits partagés. Il est défini comme un jeu de plateau, de communication et de négociation. C'est un jeu en équipes, non compétitif, et se joue donc à plusieurs dans un objectif en commun. La Grange peut être mobilisé pour (non exhaustif) : - discuter d'un projet de territoire agricole, une filière, une Indication Géographique (AOP...). - mettre en débats des questions sociétales sensibles autour de l'agriculture : environnement, bien-être animal, répartition de valeur ajoutée... - apporter des connaissances sur l'agriculture en tant que système socio-écologique dans un territoire. - prendre des décisions sur des orientations d'une filière, construire et comprendre des compromis

Practical information

Designer

DERNAT Sylvain

DUMONT Bertrand

VOLLET Dominique

CHALIER Pierre

Structure

INRAE

Context

Context objective

Accompagnement de collectif/territoire agricole

Use context

Stakeholder support / help with action

Number of players

3 — 7

Duration

2h to 3h

Playable independently

Yes

Target facilitators

Farmers / Breeders

Agricultural advisors and technicians

Local officials and state representatives

Professionals and associations

Target players

Farmers / Breeders

Agricultural advisors and technicians

Local officials and state representatives

General public

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

Enseignement

Use context

Teaching and training

Number of players

2 — 15

Duration

1h to 2h

Playable independently

Yes

Target facilitators

Teachers

Target players

Children / Pupils

Students

General public

Academic level

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Annual crop rotation

Interactions between farms

Inputs

Meadows

Crop protection

Ecosystem service

Cropping system

Transitions

Farming work

Livestock farming

Territorial development

Land use planning

Stakeholder conciliation

Conflict between users

Landscape management

CAP

Public policies

Environment

Biodiversity and ecosystems

Climate change

Water management

Soil management

Interactions between species

Pollution

Ecosystem preservation

(Agro-)ecological transition

Size

Small space (1 table)

Analog medium

Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Pieces or tiles
inseparable elements in the form of pieces, like jigsaw puzzles, or tiles, like dominoes
Board

Accessibility

Physique

Print & Play — Gratuit

Action level

Community
System approach
Plot
Farm
Project area
Sector
Municipality
Department
Region

Category

Communication and coordination game (including negotiation)
Management game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Sustainability dimension

Economy
Environment
Social

Facilitation resource

Rule book

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Foster stakeholder conciliation
Foster group building
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Play-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Randomize
bring chance into the game, resolve a situation by relying on randomness. Example: spinning a wheel to get a result or drawing a card from a deck.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

General knowledge

Cognitive skills - Judgement

Deduction
Evaluation
Management

Functional skills

Reflection

Language skills

Communication
Diplomacy
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