Game details

La science est dans la vigne

La science est dans la vigne

1 4 - 16 | 20 min to 1h
Print & Play | Free
Playable version without monitoring

Description

Practical information

Designer

FORTHOFFER Camille

LIMIÑANA Jean michel

SILLY Tom

Context

Context objective

Nous l'avons testé auprès d'un public de scolaire de 6em a terminale ainsi que des 4em segpa et 2 groupes de 4em Ulis

Use context

Teaching and training

Number of players

4 — 16

Duration

20 min to 1h

Playable independently

No

Target facilitators

Teachers

Target players

Children / Pupils

Students

General public

Academic level

Primary

Middle school


Additional information

Environment

Biodiversity and ecosystems

Climate change

Impact on human health

Interactions between species

Pollution

Ecosystem preservation

Accessibility

Print & Play — Gratuit

Action level

Individual

Category

Number and letter game (including assembling numbers and words)
Reflection and deduction game
Game for children

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Team game
game with at least four players (two in each team).

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Training game
improve the players' cognitive or physical abilities.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

General knowledge
Seriation (ordering)

Cognitive skills - Judgement

Deduction
Management
Tactics (short term, actions taken at a given moment)
Sorting (choosing elements by criterion from a set)

Functional skills

Imagination
Logic
Memory
Speed
Reflection
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