Game details

Le Monopoly du Temps

Le Monopoly du Temps

1 2 - 20 | 20 min to 1h
Print & Play | Free
Large space (a room or outdoors)
Playable version without monitoring

Description

Un jeu pour réfléchir à l’organisation du travail agricole Monopoly du Temps est un jeu participatif qui invite les joueurs à échanger, de manière ludique, autour de l’organisation du travail à partir d’un cas concret : la journée type d’un agriculteur. À l’aide de cartes « Idées » et « Points », les participants imaginent des solutions pour gagner du temps dans différentes situations liées à l’exploitation agricole. Accessible aussi bien aux lycéens, étudiants, porteurs de projet ou agriculteurs, le jeu encourage la discussion, la créativité et la prise de recul. Chaque proposition rapporte un nombre de points correspondant au temps potentiellement économisé. Le ou les joueurs qui cumulent le plus de points remportent la partie. Simple à mettre en place et adaptable à divers contextes, Monopoly du Temps permet d’aborder la thématique du travail de façon dynamique et interactive.

Practical information

Designer

GERVAIS Jérémy

MAURS Natalie

PIZZETTA Alexandra

Context

Context objective

Avec des agriculteurs se posant des questions pour gagner en temps de travail

Use context

Stakeholder support / help with action

Number of players

2 — 20

Duration

20 min to 1h

Playable independently

No

Target facilitators

Teachers

Target players

Farmers / Breeders

Local officials and state representatives

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

Avec des étudiants et / ou porteurs de projet

Use context

Teaching and training

Number of players

2 — 20

Duration

20 min to 1h

Playable independently

No

Target players

Agricultural advisors and technicians

Local officials and state representatives

Students

General public

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Farming work

Size

Large space (a room or outdoors)

Analog medium

Cards
Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)

Accessibility

Print & Play — Gratuit

Action level

Individual
Farm

Category

Reflection and deduction game
Strategy game

Facilitation resource

Rule book

Objective

Foster the design and/or implementation of practices
Encourage reflection on the topic

Interaction

Team game
game with at least four players (two in each team).

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.
Destroy
destroy elements, make them disappear or remove them from the game interface. The goal is to destroy an element.

Means

Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.
Transform
modify an element, that is, a characteristic of an object or the object itself, into another.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Cognitive skills - Judgement

Deduction
Tactics (short term, actions taken at a given moment)

Functional skills

Reflection
Representation
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