Game details

Mémory la faune viticole, Climat'ac vigne, ITK vigne, ITK vinif, Agro-système vigne...

Mémory la faune viticole, Climat'ac vigne, ITK vigne, ITK vinif, Agro-système vigne...

1 1 - 5 | 1h to 2h
Print & Play | Free
Medium space (several tables)
Playable version without monitoring

Description

"Memory vitifaune : memory à 2 visuel identique pour reconstituer des paires d'insectes dont chaque carte a des informations complémentaire, reconstitution des cycles biologiques par parallèle au cycle de la culture, identification et positionnement des moyens et des seuils d'action, identification de critères de reconnaissance. Climat'ac vigne : type mille borne qui fait intervenir des paramètres climatiques, des accidents climatiques, des moyens de protection et des stades repères de la culture. ITK vigne : jeu de ressources d'une année viticole qui permet d'élaboration un itinéraire cultural évalué en fin de partie d'après les 3 piliers du développement durable. ITK vinif : construction d'itinéraire de vinification Agrosystème vigne : type puzzle de positionnement, d'identification et d'intéraction des acteurs biologiques de l'agrosystème"

Practical information

Designer

VERTÈS Vincent

Context

Context objective

enseignement : répondre aux exigences des référentiels

Use context

Teaching and training

Number of players

1 — 5

Duration

1h to 2h

Playable independently

Yes

Target facilitators

Teachers

Target players

Children / Pupils

Students

General public

Academic level

Primary

Middle school

High school


Additional information

Agriculture

Cropping system

Size

Medium space (several tables)

Analog medium

Cards
Dice
games in which the die is the central element
Pieces or tiles
inseparable elements in the form of pieces, like jigsaw puzzles, or tiles, like dominoes
Board

Accessibility

Print & Play — Gratuit

Action level

System approach
Plot

Category

Assembly game (including arrangement, puzzle, brainteaser)
Management game
Game of chance
Strategy game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Facilitation resource

Rule book

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic

Interaction

Competition game
this type of game involves three or more players. Each one aims to win the game before the others.
Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Solo game
the player plays alone, with no interaction with other people.

Gameplay type

Game-based

Family

Training game
improve the players' cognitive or physical abilities.
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Competition

Racing competition game

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.
Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Randomize
bring chance into the game, resolve a situation by relying on randomness. Example: spinning a wheel to get a result or drawing a card from a deck.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.
Destroy
destroy elements, make them disappear or remove them from the game interface. The goal is to destroy an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation
Intuition

Cognitive skills - Knowledge application

Matching (associating elements that belong together)
Calculation
Seriation (ordering)
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Combination (associating elements without necessarily a link)
Deduction
Evaluation
Management
Risk-taking
Tactics (short term, actions taken at a given moment)
Sorting (choosing elements by criterion from a set)

Language skills

Vocabulary
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