Game details
Mémory la faune viticole, Climat'ac vigne, ITK vigne, ITK vinif, Agro-système vigne...
Description
"Memory vitifaune : memory à 2 visuel identique pour reconstituer des paires d'insectes dont chaque carte a des informations complémentaire, reconstitution des cycles biologiques par parallèle au cycle de la culture, identification et positionnement des moyens et des seuils d'action, identification de critères de reconnaissance. Climat'ac vigne : type mille borne qui fait intervenir des paramètres climatiques, des accidents climatiques, des moyens de protection et des stades repères de la culture. ITK vigne : jeu de ressources d'une année viticole qui permet d'élaboration un itinéraire cultural évalué en fin de partie d'après les 3 piliers du développement durable. ITK vinif : construction d'itinéraire de vinification Agrosystème vigne : type puzzle de positionnement, d'identification et d'intéraction des acteurs biologiques de l'agrosystème"
Practical information
Designer
VERTÈS Vincent
Contact
Context
Context objective
enseignement : répondre aux exigences des référentiels
Use context
Teaching and training
Number of players
1 — 5
Duration
1h to 2h
Playable independently
Yes
Target facilitators
Teachers
Target players
Children / Pupils
Students
General public
Academic level
Primary
Middle school
High school
Additional information
Agriculture
Cropping system
Size
Medium space (several tables)
Analog medium
Cards
Dice
Pieces or tiles
Board
Accessibility
Print & Play — Gratuit
Action level
System approach
Plot
Category
Assembly game (including arrangement, puzzle, brainteaser)
Management game
Game of chance
Strategy game
Symbolic game (including role-playing, simulation)
Facilitation resource
Rule book
Objective
Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic
Interaction
Competition game
Cooperative game
Solo game
Gameplay type
Game-based
Family
Training game
Simulation game
Knowledge
Knowledge
Interpersonal skills
Know-how
Competition
Racing competition game
Objective
Reach
Avoid
Means
Choose
Move
Randomize
Result
Create
Destroy
Condition
Manage
Affective skills
Cooperation
Intuition
Cognitive skills - Knowledge application
Matching (associating elements that belong together)
Calculation
Seriation (ordering)
Strategy (long term, long-term vision)
Cognitive skills - Judgement
Combination (associating elements without necessarily a link)
Deduction
Evaluation
Management
Risk-taking
Tactics (short term, actions taken at a given moment)
Sorting (choosing elements by criterion from a set)
Language skills
Vocabulary