Game details

Mission Ecophyt'eau

Mission Ecophyt'eau

1 4 - 8 | 2h to 3h
2 More than 3h
Medium space (several tables)
Playable version without monitoring

Description

Un outil de représentation et de conception collective de systèmes de culture à destination des animateurs, des conseillers et des enseignants. Cet outil coopératif permet de représenter les systèmes de culture et leurs caractéristiques techniques grâce à un ensemble de cartes et de pions : Cartes cultures, intercultures, machinismes… pour représenter le système de culture, Pions pour positionner les interventions chimiques, minérales et organiques, Cartes « ressources » pour mieux connaitre les bioagresseurs et mobiliser des leviers agronomiques.

Practical information

Designer

CARRÉ Maylis

COURGEAU Laure

DENIS Emilie

DUMAS Mélissa

VROMANDT Céline

Structure

Equipe projet du CASDAR EcoRessources porté par Réseau Civam

Context

Context objective

Accompagnement au changement de système

Use context

Stakeholder support / help with action

Number of players

4 — 8

Duration

2h to 3h

Playable independently

No

Target facilitators

Teachers

Target players

Farmers / Breeders

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

Enseignement

Use context

Teaching and training

Number of players

4 — 8

Duration

More than 3h

Playable independently

No

Target players

Students

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Inputs

Cropping system

Transitions

Size

Medium space (several tables)

Analog medium

Cards
Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Board

Action level

System approach

Category

Reflection and deduction game
Strategy game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Facilitation resource

Training

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Play-based

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.
Destroy
destroy elements, make them disappear or remove them from the game interface. The goal is to destroy an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

Strategy (long term, long-term vision)

Cognitive skills - Judgement

Management
Tactics (short term, actions taken at a given moment)
Sorting (choosing elements by criterion from a set)

Language skills

Communication
Export data