Game details

MYMYX

MYMYX

1 2 - 8 | 2h to 3h
Physical | Paid
Small space (1 table)
Playable version without monitoring

Description

MYMYX®, activons la vie du sol ! Un jeu sérieux pour accompagner la transition agroécologique par le partage de connaissances sur les processus biologiques du sol. MYMYX® propose un ensemble de ressources qui permettent de passer des processus biologiques à la construction de systèmes de cultures agroécologiques. Une démarche ludique pour mieux comprendre et mieux agir ! MYMYX® permet aux joueurs non seulement de comprendre ce que sont les mycorhizes et les réseaux mycorhiziens, ainsi que leurs rôles, mais aussi de co-construire différentes stratégies (ensemble de pratiques agricoles) pour les valoriser. Les différentes séquences sont détaillées dans un livret pédagogique. Ce jeu est un « Imprimer et jouer », c’est-à-dire que les utilisateurs doivent imprimer certains éléments de jeu afin de disposer de tout le matériel ludique : les plateaux de jeu, les cartes et le livret pédagogique.

Practical information

Designer

ANGEON Valérie

GIRAUD Nicolas

Structure

INRAE

Context

Context objective

Formation à l'Agroécologie, au Fonctionnement du sol, Développement de l'approche systémique

Use context

Teaching and training

Number of players

2 — 8

Duration

2h to 3h

Playable independently

Yes

Target facilitators

Farmers / Breeders

Researchers

Agricultural advisors and technicians

Teachers

Students

Target players

Farmers / Breeders

Researchers

Agricultural advisors and technicians

Teachers

Students

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

Formation à l'Agroécologie, au Fonctionnement du sol, Développement de l'approche systémique

Use context

Stakeholder support / help with action

Number of players

2 — 8

Duration

2h to 3h

Playable independently

Yes

Target facilitators

Farmers / Breeders

Researchers

Agricultural advisors and technicians

Local officials and state representatives

Teachers

Students

Professionals and associations

Target players

Farmers / Breeders

Researchers

Agricultural advisors and technicians

Local officials and state representatives

Teachers

Students

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Inputs

Crop protection

Ecosystem service

Cropping system

Transitions

Farming work

Environment

Biodiversity and ecosystems

Soil management

Interactions between species

Ecosystem preservation

(Agro-)ecological transition

Size

Small space (1 table)

Analog medium

Cards
Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Board
Textual
in the form of a book, comic or sheet

Accessibility

Physique — Payant

Action level

Organ
Individual
Community
System approach
Plot
Farm

Category

Question-and-answer game
Strategy game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Sustainability dimension

Environment

Facilitation resource

Rule book
Explanatory video

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Foster stakeholder conciliation
Encourage reflection on the topic

Interaction

Confrontation game
this type of game involves two players, each playing for themselves. Each one interacts directly with the other and can interfere directly with the opponent's strategy (example: capturing the opponent's pieces).
Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Team game
game with at least four players (two in each team).

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.
Randomize
bring chance into the game, resolve a situation by relying on randomness. Example: spinning a wheel to get a result or drawing a card from a deck.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Cognitive skills - Knowledge application

Matching (associating elements that belong together)
Construction
General knowledge
Seriation (ordering)
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Combination (associating elements without necessarily a link)
Management
Sorting (choosing elements by criterion from a set)

Functional skills

Reflection

Language skills

Communication
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