Game details

Equilibrium

Equilibrium

1 2 - 6 | 1h to 2h
2 20 min to 1h
Small space (1 table)
In development with prototype

Description

description manquante

Practical information

Designer

CHEVALIER Adélie

FOUCHÉ Priscilla

HAMARD Jean-pierre

MÅRELL Anders

ROCQUENCOURT Agnès

Context

Context objective

Réuniotelier avec des acteurs dans le domaine de la gestion de l'équilibre forêt-cervidés

Use context

Stakeholder support / help with action

Number of players

2 — 6

Duration

1h to 2h

Playable independently

Yes

Target facilitators

Teachers

Target players

Farmers / Breeders

Agricultural advisors and technicians

Local officials and state representatives

Academic level

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

Manifestation grand public de type Fête de la Science

Use context

General public awareness

Number of players

2 — 6

Duration

20 min to 1h

Playable independently

Yes

Target players

General public

Academic level

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Environment

Biodiversity and ecosystems

Size

Small space (1 table)

Analog medium

Dice
games in which the die is the central element
Pieces or tiles
inseparable elements in the form of pieces, like jigsaw puzzles, or tiles, like dominoes
Board

Action level

Project area

Category

Management game
Strategy game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Facilitation resource

Rule book
Explanatory video

Objective

Foster stakeholder conciliation
Encourage reflection on the topic

Interaction

Confrontation game
this type of game involves two players, each playing for themselves. Each one interacts directly with the other and can interfere directly with the opponent's strategy (example: capturing the opponent's pieces).
Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Game-based

Family

Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Interpersonal skills
behavioural skills, referring to personal qualities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.
Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Means

Choose
select, choose one option among several.
Randomize
bring chance into the game, resolve a situation by relying on randomness. Example: spinning a wheel to get a result or drawing a card from a deck.
Transform
modify an element, that is, a characteristic of an object or the object itself, into another.

Affective skills

Cooperation

Cognitive skills - Judgement

Deduction
Evaluation
Management

Functional skills

Logic
Representation

Language skills

Communication
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