Game details

PICA : plateforme interactive d'échantillonnage en agriculture

PICA : plateforme interactive d'échantillonnage en agriculture

1 1 - 20 | 20 min to 1h
Playable version without monitoring

Description

Pica est un « serious game » dont l’ambition est de servir de support à la discussion autour des données de télédétection et de leur utilisation dans un processus de prise de décision sur une parcelle. Il met en avant les avantages de ces données et notamment des données de vigueur à partir d’un cas concret, l’estimation du rendement en viticulture.

Practical information

Designer

TISSEYRE Bruno

VALLOO Yoann

Context

Context objective

conduire un échantillonnage (observation) contraint en viticulture pour produire une estimation de la parcelle (rendement, qualité, etc.) la meilleure possible et dans le moins de temps possible.

Use context

Stakeholder support / help with action

Number of players

1 — 20

Duration

20 min to 1h

Playable independently

Yes

Target facilitators

Teachers

Target players

Farmers / Breeders

Agricultural advisors and technicians

Students

General public

Academic level

Middle school

High school

Bac+2 (Associate)


Additional information

Agriculture

Farming work

Digital medium

Online

Action level

Individual
Plot

Category

Reflection and deduction game

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices

Interaction

Competition game
this type of game involves three or more players. Each one aims to win the game before the others.

Gameplay type

Play-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).

Knowledge

Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Competition

Objective-based competition game

Means

Choose
select, choose one option among several.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Cognitive skills - Knowledge application

Construction
General knowledge

Cognitive skills - Judgement

Management
Sorting (choosing elements by criterion from a set)
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