Game details

Remplace moi si tu peux

Remplace moi si tu peux

1 1 - 1 | 20 min to 1h
Print & Play | Free
Playable version without monitoring

Description

Remplace‐moi si tu peux ! va permettre à tou(te)s les agriculteurs(trices) de voir comment préparer un remplacement en amont, depuis l’organisation de leurs ateliers, la description de leurs besoins, l’accueil de l’agent de remplacement, la passation de consignes et le retour de la mission.

Practical information

Designer

CHEURFA-MOLINIER Karim

LAUR Franck

LOMPRET Jean

Structure

Interaction game
Service de Remplacement France

Context

Context objective

Ludique

Use context

Stakeholder support / help with action

Number of players

1 — 1

Duration

20 min to 1h

Playable independently

Yes

Target facilitators

Teachers

Target players

Farmers / Breeders

Agricultural advisors and technicians

Children / Pupils

Students

Professionals and associations

Academic level

Primary

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

Formation

Use context

Teaching and training

Number of players

1 — 1

Duration

20 min to 1h

Playable independently

Yes

Target players

Farmers / Breeders

Children / Pupils

Students

Academic level

Primary

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Farmer's health

Farming work

Accessibility

Print & Play — Gratuit

Action level

Individual
Farm

Category

Question-and-answer game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation
Video game

Facilitation resource

Tutorial

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic

Interaction

Solo game
the player plays alone, with no interaction with other people.

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Training game
improve the players' cognitive or physical abilities.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Shoot
shoot in every sense of the word, whether shooting at a target, jumping (propelling your character upwards) or striking.
Transform
modify an element, that is, a characteristic of an object or the object itself, into another.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Cognitive skills - Knowledge application

General knowledge
Seriation (ordering)

Functional skills

Logic
Memory
Reflection
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