Game details
Roots Of Tomorrow
Description
Dans ce jeu de stratégie-gestion, vous êtes à la tête d’une exploitation agricole. Apprendre à la gérer au quotidien ne suffit pas, il faut se lancer dans une transition agricole de 10 ans en améliorant les performances des 3 critères de l’agroécologie : économie, social, environnement. Les choix sont multiples et ont été conçus avec des experts d’horizons variés. Vous avez entre vos mains les différents leviers de gestion de l’exploitation : équipes, bétail, champs, matériel, achats, ventes, finances... et vous devez faire des choix structurants sur les méthodes et techniques. Aller vers plus d’automatisation ? S’agrandir ? Rechercher un label ou une certification biologique ? Les chemins possibles qui mènent à l’agroécologie sont variés mais attention aux imprévus.
Practical information
Designer
ANZIANI Jérémie
PÉQUIGNOT Vincent
TOSTIVINT Marianne
PERNET Alison
Structure
GAMABILIS
Contact
Context
Context objective
en autonomie par des joueurs intéressés par la transition agricole
Use context
General public awareness
Number of players
1 — 127
Duration
More than 3h
Playable independently
Yes
Target facilitators
Teachers
Target players
Farmers / Breeders
Agricultural advisors and technicians
Local officials and state representatives
Children / Pupils
General public
Professionals and associations
Academic level
High school
Bac+2 (Associate)
Bac+5 (Master's)
Context objective
Formation
Use context
Teaching and training
Minimum players
1 — 50
Duration
More than 3h
Playable independently
Yes
Target players
Farmers / Breeders
Agricultural advisors and technicians
Local officials and state representatives
Children / Pupils
Students
General public
Professionals and associations
Academic level
High school
Bac+2 (Associate)
Bac+5 (Master's)
Additional information
Agriculture
Annual crop rotation
Animal welfare
Administrative management
Inputs
Meadows
Animal health
Ecosystem service
Cropping system
Transitions
Livestock farming
Digital medium
Software / App
Action level
System approach
Plot
Farm
Category
Management game
Strategy game
Symbolic game (including role-playing, simulation)
Facilitation resource
Facilitation booklet
Objective
Foster stakeholder conciliation
Encourage reflection on the topic
Interaction
Solo game
Gameplay type
Game-based
Family
Message game
Simulation game
Knowledge
Interpersonal skills
Objective
Reach
Means
Choose
Move
Transform
Result
Create
Condition
Manage
Cognitive skills - Judgement
Combination (associating elements without necessarily a link)
Deduction
Management
Tactics (short term, actions taken at a given moment)
Sorting (choosing elements by criterion from a set)
Functional skills
Reflection
Representation