Game details

Un loup dans la bergerie

Un loup dans la bergerie

1 7 - 7 | More than 3h
Print & Play | Free
Medium space (several tables)
Playable version without monitoring

Description

Le jeu simule l’interaction entre l’activité pastorale d’éleveur(s) d’ovins dans un massif composé de zones urbanisées, de forêts et d’estives, et l’implantation du loup dans cette zone. Ce dernier est susceptible de coloniser la zone si les conditions d’expansion sont favorables (alimentation, accessibilité, absence de menaces). Le but du jeu est de parvenir à une gestion équilibrée entre protection du loup et pérennité du pastoralisme dans la zone. En plus du loup et des agriculteurs, d’autres acteurs interviennent dans cette gestion : le préfet, une association environnementale de protection du loup et l’Office Française de la Biodiversité (OFB). Le jeu est composé de deux phases, une phase “action” où les joueurs agissent les uns sur les autres au travers de cartes “action”, et une phase “négociation” où les joueurs échangent sur les mesures qu’ils veulent mettre en place et les demandes qu’ils veulent faire au préfet, qui tranche et prend une décision de gestion pour l’année suivante.

Practical information

Designer

BLACHE Nolwenn

LABORIE Noémie

MICHELIN Yves

PACÉ Marine

VULLION Coralya

Context

Context objective

enseignement

Use context

Teaching and training

Number of players

7 — 7

Duration

More than 3h

Playable independently

No

Target facilitators

Teachers

Target players

Students

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

en tant qu'outils de médiation

Use context

Stakeholder support / help with action

Number of players

7 — 7

Duration

More than 3h

Playable independently

No

Target players

Farmers / Breeders

Agricultural advisors and technicians

Local officials and state representatives

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Animal welfare

Interactions between farms

Meadows

Ecosystem service

Farming work

Livestock farming

Territorial development

Stakeholder conciliation

Conflict between users

Landscape management

Environment

Biodiversity and ecosystems

Interactions between species

Ecosystem preservation

Size

Medium space (several tables)

Analog medium

Cards
Pieces or tiles
inseparable elements in the form of pieces, like jigsaw puzzles, or tiles, like dominoes
Board
Textual
in the form of a book, comic or sheet

Accessibility

Print & Play — Gratuit

Action level

Individual
Community
System approach
Plot
Farm
Project area
Municipality
Department
Region

Category

Communication and coordination game (including negotiation)
Management game
Strategy game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Facilitation resource

Facilitation booklet

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Foster stakeholder conciliation
Foster group building
Encourage reflection on the topic

Interaction

Asymmetric game
one against all.
Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Play-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Transform
modify an element, that is, a characteristic of an object or the object itself, into another.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Objective

Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation
Intuition
Opportunism

Cognitive skills - Knowledge application

General knowledge
Bargaining
Programming
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Combination (associating elements without necessarily a link)
Deduction
Evaluation
Management
Risk-taking
Tactics (short term, actions taken at a given moment)
Sorting (choosing elements by criterion from a set)

Functional skills

Imagination
Logic
Reflection

Language skills

Bluff
Communication
Diplomacy
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