Game details

ZOOJEU

ZOOJEU

1 5 - 8 | 2h to 3h
Physical | Free
Medium space (several tables)
In development with prototype

Description

L'objectif du jeu est de dépasser une situation de crise liée à la survenue d'avortements dans un élevage caprin et de trouver une voie commune pour en sortir. Le dispositif matériel du jeu est articulé autour d’une suite de plateaux de jeu de grande taille, spécialement élaboré à partir de résultats d’enquêtes épidémiologiques et anthropologiques préalables, ainsi que de figurines, nombreuses, à disposer sur les plateaux, représentant toutes les entités du monde des éleveurs : depuis les prairies jusqu’aux textes réglementaires, en passant par les bactéries, tout élément peuplant le monde des éleveurs est représenté et peut être mobilisé. Les enquêtes anthropologiques ont montré que le monde des éleveurs comme celui des experts de la santé publique ou des chercheurs, est peuplé d’entités, parfois communes, souvent distinctes, propres à l’expérience de chacun : l’originalité de la démarche est de pouvoir rendre compte de cela, en les rendant visibles et manipulables en présence des autres.

Practical information

Designer

CAYRE Patrice

FOURT Xavier

JOURDAIN Elsa

Context

Context objective

MEDIATION EN SANTÉ PUBLIQUE : Contexte d'appui aux politiques publiques sur une problématique de santé publique ciblée : la prévention et la gestion d'une maladie zoonotique, que l'on découvre être la fièvre Q, à l'échelle d'un territoire.

Use context

Stakeholder support / help with action

Number of players

5 — 8

Duration

2h to 3h

Playable independently

No

Target facilitators

Farmers / Breeders

Researchers

Agricultural advisors and technicians

Local officials and state representatives

Teachers

Professionals and associations

Target players

Farmers / Breeders

Researchers

Agricultural advisors and technicians

Local officials and state representatives

Teachers

Students

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

Enseignement et formation (agricole, vétérinaire, formation continue de professionnels de la santé publique...) : sensibilisation à la nécessité d'interagir avec des acteurs diversifiés dans un contexte de gestion sanitaire ; reconnaissance du rôle des éleveurs en tant qu'acteurs de l'action publique sanitaire

Use context

Teaching and training

Number of players

5 — 8

Duration

2h to 3h

Playable independently

No

Target facilitators

Researchers

Teachers

Professionals and associations

Target players

Farmers / Breeders

Local officials and state representatives

Children / Pupils

Teachers

Students

General public

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Animal health

Farmer's health

Transitions

Farming work

Livestock farming

Territorial development

Stakeholder conciliation

Conflict between users

Public policies

Environment

Air management

Waste management

Impact on human health

Size

Medium space (several tables)

Analog medium

Pieces or tiles
inseparable elements in the form of pieces, like jigsaw puzzles, or tiles, like dominoes
Board
Textual
in the form of a book, comic or sheet

Accessibility

Physique — Gratuit

Action level

Individual
Community
Farm
Project area
Municipality

Category

Communication and coordination game (including negotiation)
Management game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Facilitation resource

Training
Facilitation booklet

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Foster stakeholder conciliation
Foster group building
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Play-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Interpersonal skills
behavioural skills, referring to personal qualities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.
Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Transform
modify an element, that is, a characteristic of an object or the object itself, into another.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

Arrangement (fitting together)
Matching (associating elements that belong together)
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Evaluation
Management

Functional skills

Reflection
Representation

Language skills

Communication
Diplomacy
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