Game details

Vitigame

Vitigame

1 3 - 6 | More than 3h
2 4 - 8
Medium space (several tables)
Playable version without monitoring

Description

Vitigame® est un jeu à destination de groupes de viticulteurs ou d’étudiants en viticulture, de quatre à huit joueurs, sous la direction d’un maître de jeu, le but étant d’améliorer la performance environnementale d’un cas viticole parmi ceux disponibles dans le jeu. Les joueurs choisissent une stratégie d’amélioration puis construisent un itinéraire technique optimisé en fonction des prévisions météorologiques, de la pression phytosanitaire et des informations fournies dans les livrets. Les impacts environnementaux qui en découlent sont calculés pendant ou après le jeu avec le logiciel d’analyse du cycle de vie pour la viticulture Vit’LCA.

Practical information

Designer

ROUAULT Anthony

PERRIN Aurélie

JULIEN Séverine

RENAUD-GENTIÉ Christel

JOURJON Frédérique

Contact

Context

Context objective

animation d'un groupe de viticulteurs voulant faire progresser leurs pratiques vers moins d'impacts environnementaux

Use context

Stakeholder support / help with action

Number of players

3 — 6

Duration

More than 3h

Playable independently

No

Target players

Farmers / Breeders

Agricultural advisors and technicians

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

pédagogique avec élèves en viticulture et étudiants en viticulture

Use context

Teaching and training

Number of players

4 — 8

Duration

More than 3h

Playable independently

No

Target players

Children / Pupils

Students

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Transitions

Environment

Climate change

Air management

Water management

Soil management

Pollution

Ecosystem preservation

(Agro-)ecological transition

Size

Medium space (several tables)

Analog medium

Cards
Board
Textual
in the form of a book, comic or sheet

Digital medium

Software / App

Action level

Plot

Category

Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Facilitation resource

Training

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Transform
modify an element, that is, a characteristic of an object or the object itself, into another.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.
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