Game details

A risk-based decision-making game relevant to water management

A risk-based decision-making game relevant to water management

1 10 - 40 | 20 min to 1h
2 10 - 50
Small space (1 table)
Playable version without monitoring

Description

Jeu disponible en anglais ou en allemand traitant de la gestion de l'eau.

Practical information

Designer

CROCHEMORE Louise

PAPPENBERGER Florian

RAMOS Maria-helena

VAN ANDEL Schalk jan

WOOD Andrew

Context

Context objective

mise en place de pratiques individuelles ou collectives

Use context

Stakeholder support / help with action

Number of players

10 — 40

Duration

20 min to 1h

Playable independently

Yes

Target facilitators

Teachers

Target players

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

enseignement

Use context

Teaching and training

Number of players

10 — 50

Duration

20 min to 1h

Playable independently

Yes

Target players

Students

General public

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Environment

Water management

Size

Small space (1 table)

Analog medium

Textual
in the form of a book, comic or sheet

Action level

Individual
Community

Category

Management game
Strategy game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Objective

Encourage reflection on the topic

Interaction

Competition game
this type of game involves three or more players. Each one aims to win the game before the others.
Solo game
the player plays alone, with no interaction with other people.

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Competition

Objective-based competition game

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.
Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Means

Choose
select, choose one option among several.
Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Cognitive skills - Knowledge application

Calculation
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Risk-taking
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