Game details
Steakholder
Description
In this game, players explore the evolution of the meat system at the EU and member state level. Players can either be a member state (France, Spain, Italy, Germany, Poland and Romania) or a lobby (either pro or anti meat). Each member state's food system has playing boards where they can individually change land use, livestock operations, food supply/demand and trade. On the collective EU-level, member states can create any new rule they want as long as they all agree to it. Either at the member state or EU level, lobbies will use their best argument and public campaigns to influence them.
Practical information
Designer
SALLIOU Nicolas
CAMPFENS Jaïr
Structure
ETH Zürich
Contact
Website
Context
Context objective
Particularly good with students interested about food systems and/or the environment.
Use context
Teaching and training
Number of players
6 — 26
Duration
2h to 3h
Playable independently
No
Target facilitators
Researchers
Teachers
Target players
Local officials and state representatives
Students
General public
Professionals and associations
Academic level
High school
Bac+2 (Associate)
Bac+5 (Master's)
Additional information
Agriculture
Animal welfare
Meadows
Animal health
Ecosystem service
Transitions
Livestock farming
Food and human health
Dietary balance and human health
Territorial development
Land use planning
CAP
Public policies
Environment
Biodiversity and ecosystems
Climate change
Impact on human health
Ecosystem preservation
Size
Medium space (several tables)
Analog medium
Material
Board
Textual
Digital medium
File(s)
Accessibility
Physique
Action level
Country
Category
Communication and coordination game (including negotiation)
Management game
Symbolic game (including role-playing, simulation)
Sustainability dimension
Economy
Environment
Social
Objective
Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic
Interaction
Asymmetric game
Competition game
Cooperative game
Team game
Gameplay type
Game-based
Family
Simulation game
Knowledge
Knowledge
Interpersonal skills
Competition
Objective-based competition game