Game details

Steakholder

Steakholder

1 6 - 26 | 2h to 3h
Physical
Medium space (several tables)
Playable version with monitoring
Site internet

Description

In this game, players explore the evolution of the meat system at the EU and member state level. Players can either be a member state (France, Spain, Italy, Germany, Poland and Romania) or a lobby (either pro or anti meat). Each member state's food system has playing boards where they can individually change land use, livestock operations, food supply/demand and trade. On the collective EU-level, member states can create any new rule they want as long as they all agree to it. Either at the member state or EU level, lobbies will use their best argument and public campaigns to influence them.

Practical information

Designer

SALLIOU Nicolas

CAMPFENS Jaïr

Structure

ETH Zürich

Website

Context

Context objective

Particularly good with students interested about food systems and/or the environment.

Use context

Teaching and training

Number of players

6 — 26

Duration

2h to 3h

Playable independently

No

Target facilitators

Researchers

Teachers

Target players

Local officials and state representatives

Students

General public

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Animal welfare

Meadows

Animal health

Ecosystem service

Transitions

Livestock farming

Food and human health

Dietary balance and human health

Territorial development

Land use planning

CAP

Public policies

Environment

Biodiversity and ecosystems

Climate change

Impact on human health

Ecosystem preservation

Size

Medium space (several tables)

Analog medium

Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Board
Textual
in the form of a book, comic or sheet

Digital medium

File(s)

Accessibility

Physique

Action level

Country

Category

Communication and coordination game (including negotiation)
Management game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Sustainability dimension

Economy
Environment
Social

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic

Interaction

Asymmetric game
one against all.
Competition game
this type of game involves three or more players. Each one aims to win the game before the others.
Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Team game
game with at least four players (two in each team).

Gameplay type

Game-based

Family

Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities

Competition

Objective-based competition game

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