Game details

Steakholder

Steakholder

Steakholder
1 6 - 26 | 2h to 3h
Physical
Medium space (several tables)
Playable version with monitoring
Site internet

Description

In this game, players explore the evolution of the meat system at the EU and member state level. Players can either be a member state (France, Spain, Italy, Germany, Poland and Romania) or a lobby (either pro or anti meat). Each member state's food system has playing boards where they can individually change land use, livestock operations, food supply/demand and trade. On the collective EU-level, member states can create any new rule they want as long as they all agree to it. Either at the member state or EU level, lobbies will use their best argument and public campaigns to influence them.

Practical information

Designer

SALLIOU Nicolas

CAMPFENS Jaïr

Structure

ETH Zürich

Website

Context

Context objective

Particularly good with students interested about food systems and/or the environment.

Use context

Teaching and training

Number of players

6 — 26

Duration

2h to 3h

Playable independently

No

Target facilitators

Researchers

Teachers

Target players

Local officials and state representatives

Students

General public

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Animal welfare

Meadows

Animal health

Ecosystem service

Transitions

Livestock farming

Food and human health

Dietary balance and human health

Territorial development

Land use planning

CAP

Public policies

Environment

Biodiversity and ecosystems

Climate change

Impact on human health

Ecosystem preservation

Size

Medium space (several tables)

Analog medium

Material

jeu constitué d'un élément ou d'éléments indépendants les uns des autres (on peut jouer même si un élément vient à manquer)

Board

Textual

sous forme de livre, BD ou fiche

Digital medium

File(s)

Accessibility

Physique

Action level

Country

Category

Communication and coordination game (including negotiation)

Management game

Symbolic game (including role-playing, simulation)

ce sont les jeux qui permettent d'expérimenter une situation

Sustainability dimension

Economy

Environment

Social

Objective

Provide knowledge and/or skills

Foster the design and/or implementation of practices

Encourage reflection on the topic

Interaction

Asymmetric game

un contre tous.

Competition game

ce type de jeu comprend trois joueurs ou plus. Chacun a pour objectif de gagner la partie avant les autres.

Cooperative game

ce type de jeu comprend plusieurs joueurs. Chaque joueur doit interagir avec les autres joueurs pour développer une stratégie commune afin de remporter ensemble la partie.

Team game

jeu à quatre joueurs minimum (deux dans chaque équipe).

Gameplay type

Game-based

Family

Simulation game

donner une représentation de la vie réelle dans laquelle des scénarios et/ou des phénomènes peuvent être étudiés.

Knowledge

Knowledge

ensemble de connaissances ou aptitudes reproductibles

Interpersonal skills

compétences comportementales, faisant référence aux qualités personnelles

Competition

Objective-based competition game

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