Game details

Ecolandi

Ecolandi

1 1 - 18 | 1h to 2h
Physical | Paid
Medium space (several tables)
Playable version without monitoring
Jeu Ecolandi

Description

"Ecolandi", le memory du potager, est un jeu éducatif et coopératif pour adultes et enfants dès 8 ans qui peut se jouer en famille, entre amis, ou dans votre établissement scolaire. Idéal dans le milieu associatif comme outil pédagogique. Il propose l’acquisition de techniques et de savoirs-faire en jardinage écologique, offrant ainsi aux joueurs la possibilité de réaliser un potager respectueux de l’environnement et devenir de véritables jardiniers… Le but du jeu consiste à réaliser un projet de Jardin Potager, sous forme d’un dessin (design), applicable si vous le désirez, grandeur nature, dans votre jardin ! vous y trouverez des savoirs-faire, des astuces et des conseils pour la mise en œuvre et l’entretien du potager. Ecolandi est un jeu qui favorise la coopération on joue en équipe, et on s'entraide entre équipe. Créé sous forme d'un mémory, validé par des pédagogues, ce jeu stimule les capacités et les mécanismes d’apprentissage. Il crée du lien et facilite la coopération. Grace à ses 20 cartes illustrés et ses 20 cartes indices, pas à pas vous découvrirez les différents types de légumes, leurs mode de culture, les éléments essentiels qui vous permettront de réaliser un potager résilient, pour vous nourrir et nourrir votre environnement.

Practical information

Designer

BONAVENTURE Veronique

Structure

Association Sur la Terre

Website

Context

Context objective

Ecolandi fourni les bases pour la création d'un jardin potager. Orientation, travail du sol, type de légume, entretien etc...

Use context

Stakeholder support / help with action

Number of players

1 — 18

Duration

1h to 2h

Playable independently

Yes

Target facilitators

Farmers / Breeders

Children / Pupils

Teachers

Students

General public

Professionals and associations

Target players

Farmers / Breeders

Children / Pupils

Teachers

Students

General public

Professionals and associations

Academic level

Nursery school

Primary

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Production / yields

Cropping system

Farming work

Environment

Biodiversity and ecosystems

Water management

Soil management

Interactions between species

Ecosystem preservation

(Agro-)ecological transition

Size

Medium space (several tables)

Analog medium

Cards
Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)

Accessibility

Physique — Payant

Action level

Individual
Community
Plot
Project area
Municipality

Category

Communication and coordination game (including negotiation)
Management game
Reflection and deduction game

Sustainability dimension

Environment

Facilitation resource

Training
Rule book

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Foster group building

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Team game
game with at least four players (two in each team).

Gameplay type

Play-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Training game
improve the players' cognitive or physical abilities.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.
Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.
Randomize
bring chance into the game, resolve a situation by relying on randomness. Example: spinning a wheel to get a result or drawing a card from a deck.
Transform
modify an element, that is, a characteristic of an object or the object itself, into another.
Vocalize
produce a sound, a sound wave, and therefore sing.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation
Intuition

Cognitive skills - Knowledge application

Matching (associating elements that belong together)
Calculation
Seriation (ordering)
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Combination (associating elements without necessarily a link)
Deduction
Management
Sorting (choosing elements by criterion from a set)

Functional skills

Imagination
Logic
Memory
Placement
Reflection
Representation

Language skills

Communication
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