Game details

Bouquet

Bouquet

1 2 - 4 | 2h to 3h
Small space (1 table)
Playable version without monitoring

Description

L'aménagement des parcours représente un enjeu pour assurer la durabilité des filières de volailles plein-air et de palmipèdes, tant cela peut apporter de contributions à différentes échelles. Ainsi, il est nécessaire de pouvoir donner aux éleveurs et aux différents acteurs du terrain, des outils adaptés, leur permettant de réfléchir à un aménagement optimisé et de mieux prendre en compte la diversité des services rendus par leurs parcours, dans un objectif de valorisation plus large. C’est dans cette optique que la méthode Bouquet a été développée !

Practical information

Designer

GROSS Hélène

LAMOTHE Laurence

LIAGRE Fabien

PERTUSA Marion

Context

Context objective

Sessions éducatives ou techniques autour des services rendus par les parcours de volailles

Use context

Teaching and training

Number of players

2 — 4

Duration

2h to 3h

Playable independently

Yes

Target facilitators

Teachers

Target players

Farmers / Breeders

Agricultural advisors and technicians

Students

Professionals and associations

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Annual crop rotation

Animal welfare

Meadows

Farmer's health

Ecosystem service

Cropping system

Transitions

Farming work

Livestock farming

Size

Small space (1 table)

Analog medium

Cards
Board

Action level

System approach
Farm
Project area

Category

Communication and coordination game (including negotiation)
Management game
Track and race game
Question-and-answer game
Reflection and deduction game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Facilitation resource

Rule book

Objective

Foster stakeholder conciliation
Foster group building
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Play-based

Family

Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

General knowledge
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Management
Sorting (choosing elements by criterion from a set)

Functional skills

Logic
Reflection

Language skills

Communication
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