Game details
Respire
Description
Respire est un jeu de société coopératif développé par l'Inserm en Île-de-France pour sensibiliser aux enjeux de la santé respiratoire et de la santé publique. Les joueurs incarnent différentes institutions publiques qui doivent collaborer afin de limiter la propagation des maladies respiratoires et maintenir la population d'une ville fictive en bonne santé. Destiné aux collégiens (dès 12 ans), lycéens et adultes, le jeu repose sur des mécaniques de coopération, de prise de décision collective et de gestion de ressources, tout en abordant des notions d'épidémiologie, de prévention et d'impact des comportements individuels et collectifs sur la santé.
Practical information
Designer
AUTIER Julie
DENY Lou
DRAGON Vincent
LEPRINCE Lucie
OUARAZ Camille
IANNUZZI Lola
SIX Mehdi
SENNY-PALANY Marc
Structure
Centre d’épidémiologie et de santé des populations de Villejuif
Inserm
Prismatik
Contact
Context
Context objective
Sensibilisation à la santé respiratoire, notions de santé publique, interactions entre institutions publiques.
Use context
General public awareness
Number of players
4
Duration
1h to 2h
Playable independently
Yes
Target facilitators
Researchers
Teachers
Target players
Farmers / Breeders
Researchers
Agricultural advisors and technicians
Local officials and state representatives
Children / Pupils
Teachers
Students
General public
Professionals and associations
Academic level
Middle school
High school
Bac+2 (Associate)
Bac+5 (Master's)
Additional information
Environment
Impact on human health
Pollution
Size
Medium space (several tables)
Analog medium
Cards
Dice
Material
Pieces or tiles
Board
Textual
Accessibility
Physique — Payant
Print & Play — Payant
Category
Symbolic game (including role-playing, simulation)
Facilitation resource
Facilitation booklet
Rule book
Objective
Provide knowledge and/or skills
Encourage reflection on the topic
Interaction
Cooperative game
Gameplay type
Game-based
Family
Message game
Knowledge
Knowledge
Objective
Reach
Avoid
Means
Choose
Move
Randomize
Result
Create
Condition
Manage
Affective skills
Cooperation
Cognitive skills - Knowledge application
Matching (associating elements that belong together)
Construction
General knowledge
Bargaining
Cognitive skills - Judgement
Evaluation
Sorting (choosing elements by criterion from a set)
Language skills
Communication