Game details

Jouer à Débattre

Jouer à Débattre

1 10 - 30 | 1h to 2h
Digital | Free
Physical | Paid
Print & Play | Free
Medium space (several tables)
Playable version without monitoring
YouTube video

Description

Jouer à débattre est un support gratuit et clé en main, cocréé avec la participation d'experts scientifiques, d'enseignants et d'élèves. Les élèves à partir de la 4ième vont pouvoir aborder des questions complexes et réfléchir aux impacts des sciences sur leur quotidien. Ils y incarnent des rôles variés dont ils vont devoir défendre les intérêts et le point de vue pour finalement prendre la meilleure décision de manière collective. Inscrivez vous sur notre site pour vous emparer de cet outil : faites débattre les jeunes ou les adultes sur des sujets comme le climat et l'alimentation, l'impact du numérique, les addictions, l'IA et plus encore ! L'Arbre des Connaissances accompagne aussi les établissements à la mise en place de séances complémentaires, en amont ou post activité, pour vous permettre d'aller plus loin sur le thème "Climat et Alimentation". Contactez nous pour bénéficier de formations ou d'accompagnement à la mise en place de parcours !

Presentation video

Practical information

Designer

JUILLARD Sophie

LETOURNEUR Hélène

Structure

L'arbre des Connaissances

Context

Context objective

Ce support est destiné aux enseignants ou éducateurs informels, mais a vocation à être utilisable largement, sans formation préalable grâce au kit de l'animateur fourni. Il peut être utilisé avec des élèves à partir de la 4ième, mais aussi avec des étudiants ou des adultes. Ce support est adaptable et l'animateur peut orienter la séance de manière très personnelle suivant ses objectifs.

Use context

General public awareness

Number of players

10 — 30

Duration

1h to 2h

Playable independently

No

Target facilitators

Researchers

Teachers

Students

Professionals and associations

Target players

Children / Pupils

Students

General public

Professionals and associations

Academic level

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Meadows

Production / yields

Crop protection

Animal health

Ecosystem service

Cropping system

Transitions

Livestock farming

Food and human health

Nutritional composition of food

Food waste

Food group

Dietary balance and human health

Territorial development

Land use planning

Stakeholder conciliation

Conflict between users

Public policies

Environment

Biodiversity and ecosystems

Climate change

Air management

Waste management

Soil management

Impact on human health

Pollution

Ecosystem preservation

(Agro-)ecological transition

Size

Medium space (several tables)

Digital compatibility

Computer
Tablet

Analog medium

Textual
in the form of a book, comic or sheet

Digital medium

Online
File(s)

Accessibility

Numerique — Gratuit

Physique — Payant

Print & Play — Gratuit

Action level

Community
Farm
Project area
Municipality

Category

Communication and coordination game (including negotiation)
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Sustainability dimension

Environment
Social

Facilitation resource

Training
Facilitation booklet
Rule book

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Team game
game with at least four players (two in each team).

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.
Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Means

Choose
select, choose one option among several.
Vocalize
produce a sound, a sound wave, and therefore sing.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

Bargaining
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Deduction
Sorting (choosing elements by criterion from a set)

Functional skills

Logic
Reflection

Language skills

Communication
Diplomacy
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