Game details

Le Gaspi'rale

Le Gaspi'rale

1 1 - 6 | 20 min to 1h
Physical | Paid
Small space (1 table)
Playable version without monitoring
Le Gaspi'rale, le jeu de société géant de l'anti-gaspi pour devenir incollable

Description

Conçu pour apprendre en s’amusant, ce jeu de société géant transforme la lutte contre le gaspillage en un véritable moment de partage ! Basé sur le principe du jeu de l’oie, en version géante (bâche de 1,5m x1,5m) ; le Gaspi’rale est l’outil idéal pour : les écoles, stands, événements publics, médiathèques, marchés… Il s’adresse à tous dès 7 ans et combine : - Des quiz pour transmettre des connaissances chiffrées, - Des cartes Gaspi pour identifier les mauvaises habitudes et trouver les bons gestes, - Des astuces concrètes à appliquer au quotidien, - Des défis pour dynamiser l’animation. Ses objectifs pédagogiques sont : - Apprendre en s'amusant - Aborder la notion du gaspillage alimentaire - Appréhender et être force de proposition avec des solutions pour réduire le gaspillage alimentaire chez soi et en restauration collective.

Practical information

Designer

BAGUENA Estelle

Structure

Pro-portion
Association

Context

Context objective

L'objectif est de sensibiliser toute personne à partir de 7 ans au enjeux du gaspillage alimentaire et au solutions possible à mettre en place. Les questions sont adaptables au ublic.

Use context

General public awareness

Number of players

1 — 6

Duration

20 min to 1h

Playable independently

Yes

Target facilitators

Local officials and state representatives

Children / Pupils

Teachers

Students

General public

Professionals and associations

Target players

Local officials and state representatives

Children / Pupils

Teachers

Students

General public

Professionals and associations

Academic level

Primary

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Food and human health

Food waste

Size

Small space (1 table)

Analog medium

Cards
Dice
games in which the die is the central element
Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Board

Accessibility

Physique — Payant

Action level

Individual
Community
Project area
Municipality
Department
Region
Country

Category

Communication and coordination game (including negotiation)
Question-and-answer game
Reflection and deduction game
Game for children

Sustainability dimension

Environment

Facilitation resource

Facilitation booklet
Rule book

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.
Team game
game with at least four players (two in each team).

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Means

Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.

Affective skills

Cooperation

Cognitive skills - Judgement

Deduction

Functional skills

Reflection

Language skills

Communication
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