Game details
Esc'Agro game
Description
Practical information
Designer
BALARD Eve
MARLIAC Gaëlle
NOWAK Benjamain
Contact
Context
Context objective
Un groupe classe d'étudiants en agronomie
Use context
Teaching and training
Number of players
5 — 15
Duration
1h to 2h
Playable independently
No
Target facilitators
Teachers
Target players
Students
Academic level
High school
Bac+2 (Associate)
Additional information
Agriculture
Annual crop rotation
Inputs
Ecosystem service
Cropping system
Size
Large space (a room or outdoors)
Analog medium
Material
Accessibility
Physique — Gratuit
Print & Play — Gratuit
Action level
Plot
Farm
Project area
Category
Track and race game
Objective
Foster group building
Encourage reflection on the topic
Interaction
Cooperative game
Gameplay type
Game-based
Family
Training game
Simulation game
Knowledge
Knowledge
Interpersonal skills
Know-how
Objective
Reach
Affective skills
Cooperation
Intuition
Opportunism
Cognitive skills - Knowledge application
Calculation
Construction
Programming
Strategy (long term, long-term vision)
Functional skills
Dexterity
Logic
Speed
Reflection
Representation