Game details

GoûtOdébat

GoûtOdébat

1 3 - 40 | 20 min to 1h
Print & Play | Free
Large space (a room or outdoors)
Playable version without monitoring

Description

Léon et Anna partent à la découverte du monde de l’agriculture. Curieux et joueurs, ils se questionnent sur ce nouveau monde pour faire le lien avec leur alimentation. Le jeu GoûtOdébat rassemble toutes leurs questions sous forme de jeu éducatif et collaboratif. Il s’adresse aux enfants et adolescents qui auront pour mission de réaliser les expériences envoyées par les deux héros du jeu.

Practical information

Designer

AFOCG 01 -

Context

Context objective

enseignement

Use context

Teaching and training

Number of players

3 — 40

Duration

20 min to 1h

Playable independently

Yes

Target facilitators

Teachers

Target players

Children / Pupils

Academic level

Primary

Context objective

EDD

Use context

Teaching and training

Number of players

3 — 40

Duration

20 min to 1h

Playable independently

Yes

Target players

Children / Pupils

Academic level

Primary

Middle school


Additional information

Agriculture

Production / yields

Ecosystem service

Cropping system

Transitions

Farming work

Livestock farming

Food and human health

Taste discovery

Food waste

Food group

Dietary balance and human health

Size

Large space (a room or outdoors)

Analog medium

Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Textual
in the form of a book, comic or sheet

Accessibility

Print & Play — Gratuit

Action level

Organ
Individual
Community
System approach
Project area

Category

Game for children

Facilitation resource

Training
Facilitation booklet

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic

Gameplay type

Play-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Affective skills

Cooperation

Cognitive skills - Knowledge application

Construction
General knowledge

Cognitive skills - Judgement

Combination (associating elements without necessarily a link)
Deduction

Functional skills

Imagination
Placement
Reflection
Representation

Language skills

Communication
Vocabulary
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