Game details
IWM/IPM Game
Description
vision globale des méthodes de lutte disponibles en protection des plantes impacts des pratiques sur des paramètres de production impacts des pratiques sur des paramètres santé et environnement
Practical information
Designer
DELVAL Philippe
Structure
ACTA
Contact
Context
Context objective
Appréhender les différents paramètres techniques pour mettre en œuvre un itinéraire technique permettant de gérer des bioagresseurs en utilisant le moins possibles des produits phytopharmaceutiques
Use context
Teaching and training
Number of players
4 — 20
Duration
1h to 2h
Playable independently
No
Target facilitators
Agricultural advisors and technicians
Teachers
Target players
Farmers / Breeders
Agricultural advisors and technicians
Teachers
Students
Academic level
High school
Bac+2 (Associate)
Bac+5 (Master's)
Additional information
Agriculture
Inputs
Crop protection
Ecosystem service
Cropping system
Environment
Impact on human health
Pollution
Size
Medium space (several tables)
Analog medium
Cards
Board
Accessibility
Print & Play — Gratuit
Action level
System approach
Plot
Project area
Category
Strategy game
Sustainability dimension
Environment
Facilitation resource
Rule book
Objective
Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic
Interaction
Competition game
Team game
Gameplay type
Game-based
Family
Message game
Knowledge
Knowledge
Competition
Objective-based competition game
Objective
Reach
Means
Choose
Condition
Manage
Affective skills
Cooperation
Cognitive skills - Knowledge application
Strategy (long term, long-term vision)
Cognitive skills - Judgement
Sorting (choosing elements by criterion from a set)