Game details

Le jeu des 1000 litres

Le jeu des 1000 litres

1 4 - 6 | 20 min to 1h
Print & Play | Free
Medium space (several tables)
Playable version without monitoring

Description

Le jeu se joue comme celui du 1000 bornes : il faut poser des litres de lait et atteindre le premier les 1000 litres produits. Pour contrer les adversaires, on peut poser des facteurs anti-nutritionnels qui diminuent la production possible. La parade consiste à trouver la carte de la bonne pratique correspondante. Par exemple, sur l'attaque "ingestion de fougère aigle", il faut parer avec "fauche et surveillance des prairies".

Practical information

Designer

EMERAUD Lise

Context

Context objective

Module d'enseignement sur l'alimentation animale

Use context

Teaching and training

Number of players

4 — 6

Duration

20 min to 1h

Playable independently

Yes

Target facilitators

Teachers

Target players

Children / Pupils

Students

Academic level

Middle school

High school


Additional information

Agriculture

Animal health

Size

Medium space (several tables)

Analog medium

Cards

Accessibility

Print & Play — Gratuit

Action level

Individual

Category

Game of chance
Strategy game
Game for children

Objective

Provide knowledge and/or skills

Interaction

Confrontation game
this type of game involves two players, each playing for themselves. Each one interacts directly with the other and can interfere directly with the opponent's strategy (example: capturing the opponent's pieces).
Competition game
this type of game involves three or more players. Each one aims to win the game before the others.

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Competition

Racing competition game

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Opportunism

Cognitive skills - Judgement

Tactics (short term, actions taken at a given moment)

Functional skills

Memory
Reflection

Language skills

Bluff
Diplomacy
Export data