Game details

Mission Ecophyt'eau - Extension Azote

Mission Ecophyt'eau - Extension Azote

1 2 - 6 | 2h to 3h
Medium space (several tables)
In development with prototype

Description

Le but est d'estimer pour chaque interculture d'une succession culturale la quantité d'azote potentiellement lessivable en prenant en compte les effets précédents, suivants, l'humus minéralisé, les apports de fertilisants d'été-automne ainsi que le contexte pédo-climatique. Une fois ce diagnostic posé, on calcule la moyenne de ces pertes potentielles à l'échelle du système de culture et l'on compare à un objectif donné. Si les pertes potentielles sont trop importantes on cherche à modifier le système pour limiter les risques de pertes. L'objectif final est de disposer d'une part d'une version standard de l'outil permettant d'effectuer le raisonnement précédent de manière approximative, d'autre part un guide méthodologique permettant de réaliser le même travail sur la base de mesures de terrain quand elles sont disponibles.

Practical information

Designer

DUMAS Mélissa

MARTIN-ABAD Elodie

REAU Raymond

SOURISSEAU Raphael

VROMANDT Céline

Context

Context objective

accompagnement agricole

Use context

Stakeholder support / help with action

Number of players

2 — 6

Duration

2h to 3h

Playable independently

No

Target facilitators

Teachers

Target players

Farmers / Breeders

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)

Context objective

Enseignement

Use context

Teaching and training

Number of players

2 — 6

Duration

2h to 3h

Playable independently

No

Target players

Students

Academic level

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Cropping system

Environment

Pollution

Size

Medium space (several tables)

Analog medium

Board

Action level

Individual
System approach
Project area

Category

Strategy game

Facilitation resource

Training

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Game-based

Family

Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Cognitive skills - Knowledge application

Strategy (long term, long-term vision)

Cognitive skills - Judgement

Evaluation

Functional skills

Reflection
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