Game details

Prenons en main le gaspillage alimentaire

Prenons en main le gaspillage alimentaire

1 1 - 30 | 20 min to 1h
2 1 - 10
Small space (1 table)
Playable version without monitoring
Site internet

Description

A destination des enfants de 8 à 14 ans dans un cadre scolaire ou de façon plus large, dans le contexte d’animations auprès de ce public (centres de loisirs, etc.). Grâce au support d’activités multiples, la mallette a pour objectif de faire découvrir aux enfants les causes et les conséquences du gaspillage et de proposer des solutions pour l’éviter. La mallette peut être achetée et certains supports pédagogiques sont téléchargeables.

Practical information

Designer

LAMBOLEZ Brigitte

LEPINE MONTCHALIN Sonia

Context

Context objective

éducation à l'environnement en milieu scolaire

Use context

Teaching and training

Number of players

1 — 30

Duration

20 min to 1h

Playable independently

Yes

Target facilitators

Teachers

Target players

Children / Pupils

Academic level

Primary

Context objective

Dans a mallette un jeu de photo-language permet d'aborder la question du gaspillage alimentaire pour tout public (adultes et enfants)

Use context

General public awareness

Number of players

1 — 10

Duration

20 min to 1h

Playable independently

Yes

Target players

Children / Pupils

General public

Academic level

Primary

Middle school

High school

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Agriculture

Interactions between farms

Inputs

Ecosystem service

Cropping system

Food and human health

Food waste

Dietary balance and human health

Environment

Air management

Water management

Waste management

Soil management

Impact on human health

Pollution

Ecosystem preservation

Size

Small space (1 table)

Analog medium

Cards
Material
game made up of one element or of elements independent from one another (you can still play even if an element is missing)
Board

Action level

Individual
Community
System approach
Farm
Project area
Sector
Country

Category

Management game
Track and race game
Question-and-answer game
Reflection and deduction game
Strategy game
Game for children

Objective

Provide knowledge and/or skills
Foster the design and/or implementation of practices
Encourage reflection on the topic

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).
Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Knowledge
a body of reproducible knowledge or abilities
Interpersonal skills
behavioural skills, referring to personal qualities
Know-how
operational skills: knowing how to carry out an activity, mastery of a task

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Move
move the piece that represents you or other pieces. Example: moving your avatar in a video game or moving your token in a board game.

Result

Create
generate elements, make them appear on the game interface. The goal is to create an element.

Affective skills

Cooperation

Cognitive skills - Knowledge application

Matching (associating elements that belong together)
Bargaining
Seriation (ordering)
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Deduction
Evaluation
Management
Sorting (choosing elements by criterion from a set)

Functional skills

Logic
Placement
Reflection
Representation

Language skills

Communication
Vocabulary
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