Game details

Cit'In Crise

Cit'In Crise

1 20 - 6 | 1h to 2h
2 7 - 15
Physical | Paid
Large space (a room or outdoors)
Playable version without monitoring

Description

CIT’IN CRISE est un dispositif de simulation semi-virtuelle de gestion de crise communal inondation dédié à la formation et l’information du grand public (adultes et enfants) et/ou des collectivités territoriales.

Practical information

Designer

AYRAL Pierre-alain

PIATYSZEK Eric

Structure

-

Context

Context objective

Sensibilisation sur la gestion de crise inondation au grand-public et aux scolaires (cycle 3) - 2 versions du jeu

Use context

General public awareness

Number of players

20 — 6

Duration

1h to 2h

Playable independently

No

Target facilitators

Teachers

Target players

Local officials and state representatives

Students

General public

Professionals and associations

Academic level

Primary

Context objective

Le deuxième contexte est d'utiliser le jeu dans un contexte de formation à la gestion de crise auprès d'étudiants, d'élus,...

Use context

Teaching and training

Number of players

7 — 15

Duration

1h to 2h

Playable independently

No

Target players

Local officials and state representatives

Students

Professionals and associations

Academic level

Bac+2 (Associate)

Bac+5 (Master's)


Additional information

Environment

Water management

Size

Large space (a room or outdoors)

Analog medium

Cards
Board

Accessibility

Physique — Payant

Action level

Project area

Category

Game for children
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation

Facilitation resource

Training

Interaction

Cooperative game
this type of game involves several players. Each player must interact with the others to develop a shared strategy in order to win the game together.

Gameplay type

Play-based

Family

Simulation game
provide a representation of real life in which scenarios and/or phenomena can be studied.

Knowledge

Interpersonal skills
behavioural skills, referring to personal qualities

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.

Means

Choose
select, choose one option among several.
Write
the act of writing, whether in an input bar in a video game or on sheets in a non-digital game. Example: writing down quiz answers or writing the goal of a game. In escape games in particular, this brick is used when entering codes.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Affective skills

Cooperation

Cognitive skills - Knowledge application

Seriation (ordering)
Strategy (long term, long-term vision)

Cognitive skills - Judgement

Deduction
Evaluation
Management
Risk-taking
Tactics (short term, actions taken at a given moment)
Sorting (choosing elements by criterion from a set)

Functional skills

Logic
Speed
Reflection

Language skills

Communication
Vocabulary
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