Game details

Down By the Sea

Down By the Sea

1 6 - 60 | 0 to 20 min
Small space (1 table)
Playable version without monitoring

Description

Le jeu sérieux Down By the Sea a pour objectif d’initier les étudiant·e·s à la gestion des ressources naturelles et plus particulièrement à la gestion des communs. Dans le jeu, les étudiant·e·s de la classe sont répartis en plusieurs groupes partageant la même ressource. A chaque tour de jeu, les joueur·se·s définissent un effort de pêche en fonction des informations disponibles et le stock se renouvelle entre deux tours en fonction du niveau d’efforts de tous les joueur·se·s. Le jeu permet une meilleure appropriation par les étudiant·e·s des mécanismes socio-économiques liés à la gestion durables des ressources naturelles. Il leur donne l’intuition des résultats théoriques attendus facilitant ainsi leur compréhension du cours. Une grande diversité de concepts et de résultats théoriques peut être abordée sur la base de ce jeu : tragédie des communs, dilemme du prisonnier, myopie, marchés de quotas, aversion au risque etc.

Practical information

Designer

CHIAMBRETTO Anne-sarah

LE VELLY Gwenolé

Context

Context objective

Enseignements

Use context

Teaching and training

Number of players

6 — 60

Duration

0 to 20 min

Playable independently

No

Target facilitators

Teachers

Target players

Children / Pupils

Students

Academic level

Middle school

High school

Bac+2 (Associate)


Additional information

Territorial development

Land use planning

Stakeholder conciliation

Public policies

Environment

Biodiversity and ecosystems

Interactions between species

Ecosystem preservation

(Agro-)ecological transition

Size

Small space (1 table)

Digital compatibility

Computer

Digital medium

File(s)

Action level

Individual
Project area

Category

Management game
Symbolic game (including role-playing, simulation)
these are the games that let you experience a situation
Video game

Sustainability dimension

Economy
Environment

Facilitation resource

Facilitation booklet
Facilitation booklet

Objective

Provide knowledge and/or skills
Encourage reflection on the topic

Interaction

Competition game
this type of game involves three or more players. Each one aims to win the game before the others.

Gameplay type

Game-based

Family

Message game
convey a message (educational, persuasive or about a communication strategy).

Knowledge

Knowledge
a body of reproducible knowledge or abilities

Competition

Objective-based competition game

Objective

Reach
achieve a goal set at the start of the game, reach a given outcome. Example: no longer having any cards in hand in Uno.
Avoid
preserve a state, avoid causing change. In other words, not reaching a given outcome. Example: not reaching the last row of the interface in Tetris.

Means

Choose
select, choose one option among several.

Condition

Manage
check that the conditions required to trigger an action are met, whether you are allowed to perform the action or not. Example: checking whether you have enough money to buy a property in Monopoly or whether you have the key to open a door in an escape game or a video game.

Cognitive skills - Knowledge application

Matching (associating elements that belong together)
Strategy (long term, long-term vision)
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